XBox One, PS4, DRM, and You

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Neither. Rather 99% of the people who are inevitably affected by this lockout, will be legit, paying users. Not the pirates they seem so worried about, since they'll probably already be spoofing the MS servers by that point in time.

It's just typical DRM idiocy.

My expectation is that at most, if I were to buy an Xbox One, that I'd be locked out for no more than a couple of days in the life of the console, most likely from a severe weather event.
 
There are people who have consoles that don't have jobs. Is that a good enough justification to go F2P across the board?

And out come the strawmen.

Internet access is far more important than gaming especially for the kids, plus its not that expensive. Maybe you should educate them why internet access is important and how the cost of access is more feasible if they drop their gaming habit. Because either they are ignorant to the realities of internet access or their priorities are out of order.

This quote is all kinds of awful.

1) It's not my place to tell them how to manage raising their families
2) There's more to getting an internet contract than just having a bit of money at some point in time - for example credit history can affect your ability to get a contract, and ADSL requires a phone line, and people with patchy work prospects might not be able to make payments reliably and so shy away from long term cost commitments (fear of debt and a worse credit history)
3) Kids can get all their work done on school and library computers that have internet if they can live with the inconvenience
4) Even poor families like to play games, invite friends round to play games, and talk about games with their social circle. And even poor families need some escape from everyday life.

So no, playing a game that your mate lent you is not comparable to your parents getting an phone contract and a DSL contract. It's not. At all.

But I'm probably wasting my time explaining this.

And I know what's going to come next "but why should MS design a console for these people!?". I'm not saying they should, I'm just saying these people exist, which is something that a number of people on this board are currently refusing to accept.
 
Being locked out of my console by unexpected network hacks, weather or natural disasters is not a particular worry for me. That is just the reality of the connected world. I'm not going to avoid connected devices because of the minor inconvenience that they will only work 99.9% (or more) of the time. If the connected feature brings me benefit, then I'll use it. I'm not going to avoid MMOs or other online games because someday the server will be deactivated and my grandchildren won't be able to experience it.

Why would I, as a consumer, be content with something like a 24 hour check and various restrictions when it doesn't help me in any shape, way, or form over identical, digitally distributed content without a 24 hour check?

99.9% of the time is 8.76 hours downtime a year, and I don't think Xbox Live accomplishes that, not even close.
One 24 hour interruption and you've used up 3 year's worth of 99.9% uptime.
 
hey tell me, how many was locked out when PSN was hacked?
Tell me, how many will be locked out of their games in 5 years?
How about 10 years?
15 years, do you expect the activation servers to run in 15 years?

20 years.. in the year 2033, will the games bought on the XBONE still work, can i still trade them? can i buy classics like TITAN FALL on Ebay and play them in my old console?

25 years, tell me will my XBONE work just as good as a SNES does today..

A DD library doesn't mean you will be automatically locked out your library at some time determined by the manufacturer. Do you think manufacturers can get away with sending kill codes to our current consoles? How does online DRM makes that ideal fashionable and worthy of getting past legal scrunity?

More than likely the common practice will be simply to let the user download and manage their own library. We aren't talking about movies where the content is generally hardware agnostic. When MS decides to abandon the XB1 in terms of revenue generation, it won't matter what happens afterwards. Piracy can run amok and it won't mean anything to MS because the natural tendency of the userbase is to move on to bigger and better platforms.

This is an area where I think piracy serves as a public good. When manufacturers decides to stop supporting or profiting off an ecosystem then piracy provides a way to open up the content. Piracy provides manufacturers with a cost free way to allow a open ecosystem without abdicating any of their legal rights on the content that flows freely between users.

Online DRM shouldn't be a concern when it comes to cutting off access, a subscription based model should be the concern as both Live and PSN+ have demonstrated. As long as we are buying licensing rights we as gamers will probably be in the clear when it comes to cutting off access, when subscription become the only mode of access, it will all fly out the window.
 
Games that are classics will be made for new platforms and carried on.

Ladies and gentleman lets play can scot guess what new system a classic game was remade for
I shall start with the first classic game.
1. System Shock

please fell free to add your suggestions we will give scott marks out of 10 at the end
 
Not sure if it's an attempt at irony, but if it is, I'd like to mention God of War and Metal Gear HD remakes as a start
 
This post is just all kinds of crazy. The reality of electronics manufacturing and shrinking transistors is that your console will not last forever. Eventually there won't be any consoles left to play your games on. Do future generations want to play the games I'm playing now? This is incredibly doubtful. Games that are classics will be made for new platforms and carried on. Games that are designed to be online are inherently designed to have a limited shelf life. You can complain about it, but that's the reality of the business. The medium is not a stone carving that will last for centuries.

So you agree, the activation servers going down will be the end of every XBONE game ever made, hurray for convenience and selling out on basic rights.
 
There's several legit scenarios around this.
1. MS's servers go down. This is the mostly likely, almost certainly *will* happen at somepoint. Not playing your single player games, because their server goes down, is OK with you?

The console could renew the game licenses every 12 hours, that way the servers would need to be down more than 12 hours.

2. Some sort of major disruption in your ISP. A storm knocks down a phone line, there's a flood, any sort of major incident, and you could end up being locked out.

Again the outage would need to be substantial to affect you. Backup plan: Wifi tethering with your cell phone.

3. Travel. I'll frequently bring my xbox to a hotel, or to a vacation home. They do not always have Wifi, and even if they do, it almost always comes with a fee.

Not all hotels has HDMI-in (or other inputs) on their TV sets unlocked. Four Seasons in Canary Wharf/London hasn't, The Hilton next door has (it also has a much better bar).

Anyway, the solution to your not-so-typical use case is wifi tethering to your cell phone.

Cheers
 
A DD library doesn't mean you will be automatically locked out your library at some time determined by the manufacturer. Do you think manufacturers can get away with sending kill codes to our current consoles? How does online DRM makes that ideal fashionable and worthy of getting past legal scrunity?

More than likely the common practice will be simply to let the user download and manage their own library. We aren't talking about movies where the content is generally hardware agnostic. When MS decides to abandon the XB1 in terms of revenue generation, it won't matter what happens afterwards. Piracy can run amok and it won't mean anything to MS because the natural tendency of the userbase is to move on to bigger and better platforms.

This is an area where I think piracy serves as a public good. When manufacturers decides to stop supporting or profiting off an ecosystem then piracy provides a way to open up the content. Piracy provides manufacturers with a cost free way to allow a open ecosystem without abdicating any of their legal rights on the content that flows freely between users.

Online DRM shouldn't be a concern when it comes to cutting off access, a subscription based model should be the concern as both Live and PSN+ have demonstrated. As long as we are buying licensing rights we as gamers will probably be in the clear when it comes to cutting off access, when subscription become the only mode of access, it will all fly out the window.

I am worried about discs, not DD. I don't consider DD games sustainable like i do discs. If the system isn't built to run without activation servers it's a major issue. All they have to do is tell me they will patch in with the last firmware and i will get of their killing culture case :)
 
My expectation is that at most, if I were to buy an Xbox One, that I'd be locked out for no more than a couple of days in the life of the console, most likely from a severe weather event.

Sure. But why are you ok with this? Would you be ok if this happened to you TV? To your Car? To any of your other possessions that you paid cash for? It can just stop working one day, cause it couldn't "phone home"?

Bottom line is, MS has no place, preventing you from paying the content that you legitimately purchased.

However they designed their system, the #1 priority should have been making sure that this scenario could never happen. Instead, they focused much more tightly on closing any possible loop holes with sharing games, aka Fixing a problem that doesn't exist.
 
Not sure if it's an attempt at irony, but if it is, I'd like to mention God of War and Metal Gear HD remakes as a start

You really havnt grasped the idea of the game have you, the idea is to prove to scott that all classics do not get remade...

ps:
This post is all kinds of crazy
sorry why ?
for fun I pulled out my 2600 (the only console ive ever bought) and i just played combat thats 35 yeas by my reckoning
 
Ladies and gentleman lets play can scot guess what new system a classic game was remade for
I shall start with the first classic game.
1. System Shock

please fell free to add your suggestions we will give scott marks out of 10 at the end

I think some folks find the idea of treasuring old games genuinely alien.

I still can't play Rallisport Challenge 2 - the greatest car based game ever (aside from that one where someone's wife pulls your car-key out a bowl at a swingers party) - on any other system than the original Xbox. And I still love the game, far more than any game on my 360.

And if I couldn't play it any more that would really chuff me off. It's bad enough that the Delta DLC can no longer be re-acquired if my HDD corrupts. I got the game ten years ago and still enjoy playing it and replaying it. For me it's not some hypothetical "bad thing" that a console needs to be unlocked every 24 hours, it's something that I know will cause me grief at some point in my game playing and game collecting life.
 
Why would I, as a consumer, be content with something like a 24 hour check and various restrictions when it doesn't help me in any shape, way, or form over identical, digitally distributed content without a 24 hour check?

99.9% of the time is 8.76 hours downtime a year, and I don't think Xbox Live accomplishes that, not even close.
One 24 hour interruption and you've used up 3 year's worth of 99.9% uptime.

The had 5 hours downtime the 13th of april and two hours on the 16th of november 2012. That's the service wide failures for the past 18 months. Then there were a few ISP specific outages.

I doubt any lasted more than eight hours.

Cheers
 
Anyway, the solution to your not-so-typical use case is wifi tethering to your cell phone.

Cheers

Yes thanks, I'm aware that it is possible to obtain internet connection if you really need to.

But, newsflash, my time is not free, my efforts are not free, my data usage charges and roaming are also not free. I've already paid out $500 cash for this device. Who is recouping me for needless time and hassles I'd experience? Why should I accept any of this at all?

The answer is I won't. I'll buy a XB1 to play exclusives, but any cross platform games, will be PS4. All multiplayer will be done on PS4 or with Steam. I'll use a PS4 to travel with, I'll buy PS4 or a SteamBox for my son as well. MS will make very little profits off me as a user.

We have the choice, and I will make mine. We'll have to see if the general public cares...
 
Yes thanks, I'm aware that it is possible to obtain internet connection if you really need to.

But, newsflash, my time is not free, my efforts are not free, my data usage charges and roaming are also not free. I've already paid out $500 cash for this device. Who is recouping me for needless time and hassles I'd experience? Why should I accept any of this at all?

The answer is I won't. I'll buy a XB1 to play exclusives, but any cross platform games, will be PS4. All multiplayer will be done on PS4 or with Steam. I'll use a PS4 to travel with, I'll buy PS4 or a SteamBox for my son as well. MS will make very little profits off me as a user.

We have the choice, and I will make mine. We'll have to see if the general public cares...

It should not be your problem to play the game you bought on the hardware you bought. It takes somethings special to make it a customers problem to use the product. Especially when it's something that is supposed to by an entertaining system.

- sigh - and goodnight everyone, take care see you tomorrow for another round, :love:
 
Again, the same complaints you are raising against Xbox One will almost certainly come back to haunt you on PS4.
 
I think some folks find the idea of treasuring old games genuinely alien.

It's bad enough that the Delta DLC can no longer be re-acquired if my HDD corrupts.

I'm with you function...
ps: i wonder how many dlc's for games are no longer available, if someone had to buy a new system
 
Why would I, as a consumer, be content with something like a 24 hour check and various restrictions when it doesn't help me in any shape, way, or form over identical, digitally distributed content without a 24 hour check?

99.9% of the time is 8.76 hours downtime a year, and I don't think Xbox Live accomplishes that, not even close.
One 24 hour interruption and you've used up 3 year's worth of 99.9% uptime.

Why would you be content with any form of DRM which isn't there to directly service consumers?

Business are motivated no different than you are as an individual. Would my gaining regular access to your home be less disconcerting even if I were using it simply as a shortcut to get to my daily destination? A manufacturer doesn't need proof that piracy is hampering its business, just the thought of someone gaining unauthorized access to the hardware and content is motivation enough whether its malevolent or not.

You maintain locks on your doors do you not? Does those locks inconvenience you, your family and your vistors more than they inconvenience any would be criminal trying to gain access to your home? Maintaining security almost always comes with user inconvenience.

Its not like piracy and hardware hacking is happening on the manufacturer or a publisher side. MS is not hacking the PS3 and throwing its contents on the internet. Its a consumer side driven phenomenon, so like speed limits or door locks we all share in the inconvenience placed on us by some authority because some of us engage in actions that those in authority want to stop. The fact is if there was some magic low cost DRM scheme that didn't inconvenience anyone, yet still stopped every attempt to hack or pirate, we wouldn't be having this conversation.

Luckily there is the PS4 for those that find MS's DRM implementation too inconvenient. And thats what it comes down to convenience. If you were oppose to DRM in general you wouldn't game on a console. We all have a different level of tolerance when it comes to inconveniences. MS simply chooses to offer a product to those that have a higher tolerance. There is nothing wrong with doing so.

The discussion will lead to nothing but a circular argument. Because you can't force someone to be tolerant of an undesirable requirement nor can you force someone to take umbrage with a requirement that doesn't bother them.
 
Again, the same complaints you are raising against Xbox One will almost certainly come back to haunt you on PS4.

Why? You are saying that EA and Activision will implement this 24hr check themselves?

That seems pretty far fetched to me... unless there's some other evidence I haven't seen.
 
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