Okay ... but if publishers decide to do THAT (and Sony really lets them do it), it's basically the same situation that we see for some PC games today: Publishers at least can't take it for GRANTED that people buying their games have regular internet connection (which they could for XBOX One games) - and would have to put a disclaimer on the box.No they can implement DRM that requires that you authenticate with their servers before they let you start the game.
Eventually, on the basis of what has been officially stated so far, what all that boils down to seems to be this (and I beg anyone to correct me if I misunderstood some of the communications): At which point of time (and at what kind of scope) are you required to "accept" the DRM policy?
- In the case of XBOX One, you basically need to accept the DRM policy on a global level, in the moment you buy the console (as the console is designed to go online and verify every 24 hours). Publishers can make full use of the DRM potential without further notice - as the global DRM cornerstones are set by Microsoft (see their corresponding press release). It's an opt-out system: Publishers can allow you to re-sell their games (but they don't have to).
- In the case of PS4, the DRM policy isn't inherently glued to the system. So it's up to you to decide if you accept a specific publisher's specific conditions on a case-by-case level, in the moment you buy a game (just like on PC). It's an opt-in system: Publishers can decide to prevent you from re-selling their games (but they have to explicitly state so if they do it).
Edit: Just saw dumbo11 made exactly my point a little earlier - just a lot more concise
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