upnorthsox
Veteran
Unless they hack the VM admin host then they have the keys to the kingdom. Heck, if they could emulate it they could run it on pc.
The console works, sure, but my point was that the average Mr Man might feel confused one day because for some reason the console refused to work after a storm fried his router or whatever, or when he pays grandma a visit and lugs the console with him to find out that there is no internet present and then he can't play his games.
What Microsoft are doing has the potential to affect the future of gaming, and some people are really concerned about the future of it.
It all kinds of wrong on so many levels. I hope the Virtual Machine thing works, because I can see that once the console lifespan is over the Xbox One could get the plug pulled.
Also not being able to turn offline mode on like other services makes no sense. If the disc is in the tray, then why not?
This is your typical corporation greed and control, and publishers are salivating at the thought it seems.
I been thinking about the used game situation for the next generation the last few days and wanted to share my thoughts.
There is a lot of money made by companies like Gamestop who buy these games for next to nothing and resell them to other people for incredible profits. Personally I prefer to see this money go to the developers and or the person selling the game.
With that said it would great if platform holders built a voluntary marketplace where consumers could choose to opt in and buy and sell their games without the draconian restrictions of DRM or if they prefer walk into a Gamestop and transact as they do now. The key being choice.
How might that work? If publishers gave consumers a printed key that they registered their game with at the point of installation, it could be transferable virtually or in person at brick and mortar stores. So consumers could trade it in or upload the key to a virtual marketplace online in exchange for cash or even possibly trade with other individuals if I have something that they want and vice versa. A true marketplace would allow the producers of content to even compete with resellers for the fee, prices could in theory at least change everyday if not hourly much like a stock market. The difference being that the supply would not be limited but producers of content might not want to see their IP sold at a low price and buy it back much like companies do today with stock to keep prices higher than they would be otherwise. Also without all the logistics of getting media from point a to b and the margins associated prices might come down quicker on new releases - I could even see publishers dropping prices to compete with other IPs that are not selling well. The key is that a true marketplace would help the money go to where it should and it could do so in a way that didn't violate my consumer rights.
MS's implementation has all sorts of qualifiers and fine print and most of all it takes the choice away from me the consumer to choose how I want to handle my license.
Edit:
You could even see discounts of some sort for preordering which could really be exciting for developers who need funding but don't want to get stuck with EA or Activision or work there now and want to go independent... lots to consider with this sort of an approach, its kickstarter/NasDAQ/gamestop hybrid....
Edit2: how about DLC that was truly limited edition; buy this Elderscroll dungeon now only 20k will sold.....
In that case I think the Xbox One is going to be a console exclusively for the well-informed people?that's how I see it as well.
I'll add in I think they want to have the cloud used and tell devs there are 100% Live users and if connected, media sales will increase as well.
I don't understand this hacking business. Hacked to what end? To enable you to play games offline?
Okay, let's say that it is hacked so that is made possible. The benefit of that to anybody is what exactly?
You'd still have to go purchase a very expensive piece of equipment. You would then lose all the functionality (on-line capability) that actually makes it worth the investment in the first place - if you even believe it offers something worth the asking price, which those opposed to everything MS is doing are basing their opinions on the fact that it isn't worth it anyway.
If you want to play games off line, why wouldn't you just spend that money on a PS4? (Working under the assumption the PS4 doesn't require broadband connections and doesn't have the same DRM restrictions), because the PS4, as we all know because the internet has told us so, will have far superior games.
So, what purpose is there to hack the console? There's no way anybody is going to be able to hack the console to the point you're going to be able to "trick" their every hour or every 24 hour validation. Now, perhaps there can be a hack that will allow the console to work for 24 hours before the authentication comes around, but that just means that every 24 hours, you'd have to wipe your console and re-install the hack.
Wouldn't it?
Can one of you Pro-Hackers, hoping the One will be hacked, thinking the One will be the most hacked console ever, explain to me the benefits of doing so, because I'm clearly not seeing them.
In that case I think the Xbox One is going to be a console exclusively for the well-informed people?
Because those who want to buy a console for the first time and need information will probably go to a Game, Gamestop store, or similar, and I am sure that if MS don't back them in some way, the store's owners are going to ask their employees to sponsor the Nintendo WiiU and the PlayStation 4 as much as possible.
You know how many blu-rays I have bought or rented in the last year? 0. How many shows have I watched from netflix, itunes and hulu? hundreds. Or, to put it in a less anecdotal way: How is your local Hollywood Video or Blockbuster store doing?This condescending argument with fake vision of the future has become legendary. I had the EXACT same discussion in 2006. Fast forward to 2013 and every single one of you have been completely wrong about bluray. Yeah, but you watch! In a few years it's all gone! This time for sure!
Nope. You own your phone, sure, but you do not own the software running on it. Your phone company can, and does require things of you in order for you to make calls. You can't unlock your phone without their permission, for instance (now that the DMCA exemption has lapsed again). You can sell your phone to someone else, but they can't use it without a, let's call it a license, to use that phone to access their network.I "own" my cellphone. It's illegal for me to build identical copies of it, I don't own it's design, nor any patents used to make it. I don't own the logo of it's company. That doesn't change the fact that I own the cellphone to the full extent of consumer protection laws. The company selling it cannot require me to ask permission to use my phone every 24 hours, and they can't stop me from reselling it, because I own it. The company cannot claim I only own a "license" to use my cellphone and deactivate it remotely. Reselling my cellphone is protected because of the ownership status.
I "own" my blurays and games and I also own the content. What I don't own is the copyright applicable to it's content. I don't own the studio's logo in it, I can't claim I'm the author of the film. It's illegal for me to make copies of it and resell them, because copyright laws protects the author. I can't make public representations because copyright laws protect the author. But the law also protects the ownership status, and I can resell the disc with it's content however I choose. I can also insure it. My insurance company will reimburse me the the disc with it's content, not just a blank disc.
Not so with a license. Owning a license isn't worth shit.
You lending a game to your friend is, in fact, illegal. Bizarre, eh?US Copyright Law said:Unless authorized by the owners of copyright in the sound recording or the owner of copyright in a computer program (including any tape, disk, or other medium embodying such §108 Subject Matter and Scope of CopyrightCopyright Law of the United States 23 program), and in the case of a sound recording in the musical works embodied therein, neither the owner of a particular phonorecord nor any person in possession of a particular copy of a computer program (including any tape, disk, or other medium embodying such program), may, for the purposes of direct or indirect commercial advantage, dispose of, or authorize the disposal of, the possession of that phonorecord or computer program (including any tape, disk, or other medium embodying such program) by rental, lease, or lending, or by any other act or practice in the nature of rental, lease, or lending.
Yep, that's exactly what I said. You can do anything you want with the physical disc.Don't make a straw man, no one claimed when I buy a game in the store that I own the IP and can sell it via copies. But I do "own" the disc I"m holding. I can resell it, gift it and lend it. Maybe you want that to change, but lots of people don't.
Because of the first sale doctrine. If there had been "technological means" (DRM) to stop resale, then the DMCA could apply and they would be SOL. Without that, first sale applies, and the publisher cannot control what happens to physical media once they have disposed of it. Even with DRM, you can _still_ resell the disc or do anything you want with it, it's essentially just worthless.There ya go... What confuses me though is how GameStop has been pocketing billions by doing this?
Bkillian??
Michael Pachter said:“We think it is possible that either gamers will be allowed to purchase digital content key codes from GameStop’s DLC kiosks, or that Microsoft will somehow allow the company to integrate its PowerUp Rewards program directly through Xbox Live,” wrote Pachter. “In the first scenario, GameStop’s DLC kiosks could be used by Microsoft and the publishers to garner significant interest in upcoming and already available titles, maximizing pre-orders and in-store sales. In the second scenario, the amount of currency available to make purchases on Xbox Live would increase dramatically, and all parties would benefit from increased online spending.”
MS has always wanted their customer base to be connected, be online, have Live, so they get a revenue stream from Live subscription fees and also then feed them advertising they get extra revenue from and the ability to up-sell services that go beyond gaming.
Yep, that's exactly what I said. You can do anything you want with the physical disc.
Because of the first sale doctrine. If there had been "technological means" (DRM) to stop resale, then the DMCA could apply and they would be SOL. Without that, first sale applies, and the publisher cannot control what happens to physical media once they have disposed of it. Even with DRM, you can _still_ resell the disc or do anything you want with it, it's essentially just worthless.
But did I read it wrong? Only if a publisher alows it, you are able to sell your game...which publisher will allows this? Publisher decide if they want a fee or not, if they allow used games...please don't say that this sounds exactly what you want?!?
I would not be surprised if buying a game on XBO also allows access via the MS Store (or Marketplace or whatever its called) on Windows 8 as well. That would also be a nice perk. Personally, the flexibility these new policies provide suit me fine as well. I'm really looking forward to having a console full of games i can switch around between so easily, and in other parts of the house too.
Customers have rights too, not only the corporations.
I insist -from another post- there should be no need for the Xbone to keep checking that you are online, licensed to use the game etc. It adds anything of real value for the user.
It's pretty common in the USA to remain silent when it comes to those things and accept things as they are.
Here in Europe we are fortunately light years ahead when it comes to that and people have choices.
Europe is small but it is so diverse in languages and cultures that respect is very valued.
Let's not forget the data mining that Kinect will upload to the mothership every 24h .....that's another revenue stream (and maybe not only for profit reasons).
You lending a game to your friend is, in fact, illegal. Bizarre, eh?
Yep, that's exactly what I said. You can do anything you want with the physical disc.
Because of the first sale doctrine. If there had been "technological means" (DRM) to stop resale, then the DMCA could apply and they would be SOL. Without that, first sale applies, and the publisher cannot control what happens to physical media once they have disposed of it. Even with DRM, you can _still_ resell the disc or do anything you want with it, it's essentially just worthless.
Right now no publisher allows this on Apple's store, Steam's store, etc. Microsoft as far as I know is the first to even allow this option, the ability to trade digital content. That's a good thing no? As for what I want, I want a fully dd system shareable across all the devices I own with the ability to trade. Simple No one has done this yet, but Microsoft looks to be on that path. So yeah that's exactly what I want.
Right now no publisher allows this on Apple's store, Steam's store, etc. Microsoft as far as I know is the first to even allow this option, the ability to trade digital content. That's a good thing no? As for what I want, I want a fully dd system shareable across all the devices I own with the ability to trade. Simple No one has done this yet, but Microsoft looks to be on that path. So yeah that's exactly what I want.
Steam is a digital distributionplatform. And it is a multiplayer and communications platform too.
At the end, it is a platform, you have an ID, you can link your games, and you have some game services liked to your ID.
I'm still failing to see the difference from business, consumer or ethical standpoints.
Choosing to buy a PC and Steam games is no different from buying a PS4 and PS4 games.
There are more choices for distribution on pc but it's fundamentally the same.
If you don't like PS4 buy something else. If you don't like PC buy something else. I don't understand why anyone is more upset about Xbox One than Steam. No one is forcing you to buy from either. Why does Steam get a free pass because it isn't operating in the same form factor?