dragonelite
Veteran
Sega Saturn will rise again
-Huge SS fan.
Maybe that Texas(?) guy was right after all...
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Sega Saturn will rise again
-Huge SS fan.
Was anyone saying otherwise? I don't think there's any point scoring for originality in console engineering, so I don't think anyone here really cares is something is brand-new or a recycled concept (and almost every modern idea is old when you trace its roots).What I'm trying to say here is that this 'Display Planes' hw may very well be custom. In a sense of exactly this hw block not appearing anywhere else (I'd be surprised though). But there is surely nothing special about it, nor custom regarding what it does.
If my post sounded this way, I'm sorry. Was not intending to (and frankly, rereading it I don't see it being 'versus' or whatever you might have felt). I'm sorry for mentioning Orbis though.this is the Durango thread, and not the versus thread, so 'anything you can do, I can do better' is pretty immaterial to this discussion.
because people actually see the benefits of this hw on phones/cars/tvs and even some pcs all the timepatsu said:If my guess is correctly, then people probably can't see the real benefits of these display planes until they see the Durango OS running for real. I think resource saving is secondary (and there are substitutes using software), these display planes should be able to enable new and consistent user experience in the final OS. ^_^
Well, we still have the ESRAM latency and the CPU analysis to search for the special sauce. Hold on!.
But there is surely nothing special about it
maybe one core for system..and one core for kinect/dma?..
I think there's only one core reserved for the system. The other disabled one is for yields. Variability and functional yields are worse now than they have ever been. You really don't want to toss a soc with a gpu, 8 cores, and loads of cache just because one of the cores has a fault.
Basically everything in the chip that takes more than a few mm^2 of space needs some redundancy for yields. Similarly, I'd bet good money that if devs have access to 12 CUs there are at least one more, probably 2, present but disabled for yields.
PC GPUs can only be sold as full chips because there are separate SKUs for disabled ones. If there weren't, the full chips would be more than twice as expensive. Consoles are unlikely to have those separate skus.
Well this makes performance projections even worse...essentially then cpu wise we have a comparable situation to xbox 360. ..6 low clocked out of order threads vs 6 high clocked inefficient in order threads....doesnt seem much of an upgrade now does it?
With each new leak is increasingly clear that there is no "secret sauce" and the next xbox is simply underpowered.The only doubt/hope I have left is that bkilian had spoken(if I remember correctly) of blocks proposed to help the graphics and increase performance but perhaps did not want to be too critical of his former colleagues.
Well he mentioned 3 blocks:
-1 assisting graphics ( move engines, and asuming they are really different from simple DMA engines ).
-1 that could assist graphics ( ESRAM )
-1 the sound DSP.
The main doubt now is: is the ESRAM really SRAM with 20 or less cycles latency?
If these are the blocks that bkilian referred maybe they will improve some performance but nothing miraculous.
Unfortunately,the GPU choice by MS for the xbox next is weak.
Since when did that become a doubt? The chance of that is zero. It will be some form of edram.
You can view the 360 CPU as 3 x 3.2GHz cores with multi threading, or as 6 1.6GHz cores, but not both.
Cheers