But secret sauce...
A new videocodec: h265/hevc
Kaveri support h265/hevc as well. The new video codec is up and coming thanks to the rapid adoption of Ultra HD and thus the sheer need to preserve costly bandwith. Initially we heard that this will be software support rendered over the shader engine ony.
PS2 set precedent. The PS2+ added DVD-RW playing or somesuch, and a couple other (subtle, hardly used) things IIRC. You also get features dropped between hardware revisions. If 4k streaming is important, it'd be folly to shun it for the sake of the goodwill of existing, paid-up owners. Plus it's a far less significant difference than the poor folk who buy a mobile device only for the new, improved version to be announced the following week! Or even cars which have models with new features, exactly as per your 201x model reference. The older models get sold cheaper to clear stock.Still though that would be a significant change to the silicon they're shipping today, how awkward would it be advertising
"PS4/XB1 with 4K Streaming!!!*
*post 201x manufactured new consoles only"
PS2 set precedent. The PS2+ added DVD-RW playing or somesuch, and a couple other (subtle, hardly used) things IIRC. You also get features dropped between hardware revisions.
Look at source: "using OpenCL"
The hot chips presentation for Xbox One had this:
H.264 AVC/MVC
Nothing about HEVC
we've known since launch that the console can handle 4K, just that it wasn't there (like many other things) !
BTW it does sound like DECODE only in the article ....
So regardless if it's in GPU accelerated Shader code, or Fixed Function HW or reprogrammed HW or whatever .. We'll find out soon ...
This is the quote from a launch article many years ago now, and the part about "paralle circuit not part of CPU/GPU is interesting (its an add on) "
ref (may 21st 2013)
My understanding for the NDAs is to just keep it out of the news in case in the future there is news they don't want finalized information out there. It is a way for them to work in secrecy without disturbing their business.Will we ever have as detailed breakdowns as this one:
https://www.cis.upenn.edu/~milom/cis501-Fall08/papers/xbox-system.pdf
for the current gen? I remember there were even meatier disclosures for Xenos than the PDF linked, couldn't find it right away though. Both consoles launched quite a while ago and I don't understand the need for strict NDA's. Or, are the NDA's because this time both consoles have very comparable architectures?
As you say this happens a lot in comms, this has happened a fair bit with a variety of 802.xx standards and before that it was common for analogue modems to include draft specifications for future or variant standards like 14.4k HST, 28k, 56k which all appeared in shipping products a year or more than the standards being finalised.Yes, but if it had an incomplete implementation for HEVC assisted encode/decode they potentially wouldn't want to say anything.
It isn't uncommon for partial implementations based on early milestones to end up in products.
h264 streams. And PR wording.we've known since launch that the console can handle 4K, just that it wasn't there (like many other things) !
BTW it does sound like DECODE only in the article ....
So regardless if it's in GPU accelerated Shader code, or Fixed Function HW or reprogrammed HW or whatever .. We'll find out soon ...
This is the quote from a launch article many years ago now, and the part about "paralle circuit not part of CPU/GPU is interesting (its an add on) "
ref (may 21st 2013)
h264 streams. And PR wording.
Yes, it could be for decoding. That doesn't make sense though if AMD slide is correct since streaming from XB to PC using HEVC would imply encoding. How would it do that? Either the XB has some form of hardware accelerated realtime encoding or the slide is wrong.The patch would be for decoding though right? We still don't know about encoding which is really the ???