Hecatoncheires
Newcomer
Ah i see, so SoC = components bunched together, APU = component Hivemind, basically.
Exactly.
Would an MCM like the Wii U uses be somewhat similar or is that something completely different?
Completely different
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Ah i see, so SoC = components bunched together, APU = component Hivemind, basically.
Would an MCM like the Wii U uses be somewhat similar or is that something completely different?
So i'm assuming that a 1.2 tflop GPU with 8gb of DDR3 ram and 8 jaguar CPU is going to behave differently from a similar 'conventional' 1.2 tflop GPU set up in similar conditions, and that's even before the standard optimization process that comes with fixed hardware like consoles.
Assuming that this information is accurate, the major difference between Durango and a standard GCN is in the cache structure. Modern Radeons have a 16K L1 cache that’s four-way set associative and a shared L2 cache that’s 16-way associative. Durango reportedly has a 64-way associative L1 cache (still at 16K) and an 8-way associative L2.
It's very efficient.
Do you remember when the first dual cores emerged? Instead of having one single thread you divide your code into two threads and it will receive a sweet speedup. A Core2Duo with two 1.8Ghz threads was able to ditch a 3Ghz Pentium 4 easily. The HSA is basically the same, but instead of having just more cores, you integrate different kinds of cores into a single processor. Ony type of core is great for runtime intensive tasks, the other type is better at paralellizable tasks.
The advantage the Core2Duo had over the Pentium 4 was not the number of cores but the much more efficent architecture (much better IPC). Don't forget we already had dual core Pentium 4s.
On chip embedded DRAM would have lower latency than external memory. Otherwise IBM wouldn't bother putting gobs of EDRAM as L3 cache on Power 7 chips. "Low" is a relative term. Without knowing an actual point of comparison we can't conclude anything.
Or maybe they're just DMAs since they're where the DMAs should be and MS renamed everything else.
Does this mean that regardless of how many of them you use you can only move a max of 25.6GB/s ?. I do not see these being a great deal of use to be honest (in the secret sauce way), and if I what I think above is true they seem a little slow as well.The four move engines share a single memory path, yielding a total maximum throughput for all the move engines that is the same as for a single move engine.
Yep. But it's not about BW.From the article.
Does this mean that regardless of how many of them you use you can only move a max of 25.6GB/s ?.
It's about using a tiny piece of silicon to do what you'd otherwise do on a CPU core or GPU shader. It's an economy of scale I believe, rather than a power feature that injects improved performance. From the sounds of it, Orbis's 4 CUs could be operating in a similar fashion, able to move and process data while the 14 GPU CUs do the graphics work.I do not see these being a great deal of use to be honest, and if I what I think above is true they seem a little slow as well.
Yep. But it's not about BW.
It's about using a tiny piece of silicon to do what you'd otherwise do on a CPU core or GPU shader. It's an economy of scale I believe, rather than a power feature that injects improved performance. From the sounds of it, Orbis's 4 CUs could be operating in a similar fashion, able to move and process data while the 14 GPU CUs do the graphics work.
One thing that's surprised me is the lack of functionality. No decompression of JPEG into DXTC means your stuck with bitmaps in ESRAM to draw. So I'm not seeing exactly where the JPEG compression is useful. It's not even JPEG2000.
"Studios working with the next-gen Xbox are currently being forced to work with only approved development libraries, while Sony is encouraging coders to get closer to the metal of its box. Furthermore, the operating system overhead of Microsoft’s next console is more oppressive than Sony’s equivalent, giving the PlayStation-badged unit another advantage." EDGE
Seems as if Timothy Lottes was totally right after all. Windows 8 Box incoming?
"Studios working with the next-gen Xbox are currently being forced to work with only approved development libraries, while Sony is encouraging coders to get closer to the metal of its box. Furthermore, the operating system overhead of Microsoft’s next console is more oppressive than Sony’s equivalent, giving the PlayStation-badged unit another advantage." EDGE
Seems as if Timothy Lottes was totally right after all. Windows 8 Box incoming?
That's not the point. Exchange Core2Duo and Pentium4 with each other multi-core/single-Core combination if you like...![]()
One thing that's surprised me is the lack of functionality. No decompression of JPEG into DXTC means your stuck with bitmaps in ESRAM to draw. So I'm not seeing exactly where the JPEG compression is useful. It's not even JPEG2000.