As others here have stated for what feels like the hundredth time; MS's Tiled Resources is(are) the direct equivalent of AMD's sparse texture OpenGL extension. Tier 1 supports all DirectX cards (which is how they were able to show it off at Build// running on Nvidia hardware), while Tier 2 exposes GCN's PRT. There is nothing magical about Xbox One's implementation opposite to PC land. There are no well of hidden features in the Xbox One's GPU. The scaler is not secret sauce, there is no raytracing chip, there is no dGPU, etc. Please stop being so quick to believe everything posted. 2/3 of the posts by Astro and his ilk are simply complete nonsense that plays towards your confirmation bias. I'm not going to insult you or anything like that given your age posted in your profile and I applaud you for wanting to get a true understanding of hardware. Honestly I like TXB and UnionVGF (obviously since I'm a mod there) but they're not websites you go for any real discussions on the technical aspects of either platform.
While your questions do pertain to the thread topic at hand; I'm not sure how mods here are, but one of my biggest pet peeves is people always quoting other forums (I seriously can't stand when members of UVGF talk about GAF nonstop ugh). If you feel the need to respond, send a PM.
Now to get away from things discussed ad nauseam. With the Xbox One only supporting 720p and 1080p am I correct to assume that if I were to hook my Xbox up to my monitor via HDMI and I have a 2560x1440 display; the Xbox would simply scale the 1080p image up to 2560x1440? Not sure if that's how it was handled last generation, I mainly gamed on the TV but I've been thinking about gaming on my monitor lately. I'm so use to it at this point. The TV gets very little love despite the fair amount of work I put into getting the downstairs one (Pioneer Kuro!).