Anyone think that Ms has chosen to reveal cpu clock at this stage because knows for sure that PS4 clocks are final??
Yep.. they have known for a while most likely and have held it close
That info come from the same guy who was claiming that the new Xbox would have 3 APUs & over 4TFLOPS.
Who thinks twice? The mods? It's remarkable how many people seem to misunderstand entirely why they got their infractions, and then go complaining in the middle of some discussion. People posting unsubstantiated rumours as facts in a discussion not about the rumours during silly season can expect to be reprimanded for being OT. Doesn't matter who your source is, unless you a proven developer working on HW known to be telling the truth, you can't post rumour as fact in discussions because of how that affects the discussion.Yeah, those were the days of fudmongers, and good quality info was dismissed.
Next time, i hope, they think twice
May the dGPU rumor be either true or false but why MS uses high quality inductors that can feed the SoC up to 250w when the Soc itself is targeted for 100w TDP?
The SoC is labelled by MS in the slides released during Hotchips conf as "Main SoC". Doesn't this suggest something else?
As already noted, there may be multiple reasons.
1) There is some safety margin built in.
2) The board that was pictured may have had extra power delivery so that the chip's balance of clocks and power between the GPU and CPU can be tested without the board's power delivery getting in the way.
3) The latest APUs allow the CPU side and GPU side to ramp up and take most of the TDP all on their own if the other half doesn't need it. If the GPU and CPU have separate feeds, how can they ramp up if the board won't give them the power?
Have you ever read this patent by MS? It reminds me the old rumor about Yukon architecture...
http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=1&f=G&l=50&co1=AND&d=PG01&s1=20120159090.PGNR.&OS=DN/20120159090&RS=DN/20120159090
I remember at Hotchips or the Architecture Panel the MS architects talking about how there was contingency built into the system and the design. That if silicon/processors fails that there would possibly be others to take that burden..
Is it possibly for some of these custom co-processors/dpus etc. to possibly do this?! Such that maybe some of these 15 processors other than CPU/GPU could do different roles if they needed to? thus the power being able to ramp up/down when needed?
No. They are custom processors. You can't program a hardware video encoder to sort a set of data structures, or a DMA unit to filter an audio sample.Is this even remotely possibly?
Contingency would mean redundant components on the die, so a fault can be endured. This is standard practice for ICs. eg.Is this the contingency they were talking about?!
I don't know what quotes mentioned contingencies in the architecture.
the chance of defects was high because the chip was so complex, but Microsoft had designed in redundancies into the chip so that if one section was inoperable, it doesn’t kill the whole chip and we don't have a return of the dreaded Red Ring of Death
I could be miss interpreting thing, highly likely since my field is software development, but here's the quote from John Sell at Hotchips
ref to quote: http://www.itworld.com/hardware/371478/microsoft-emerges-cpu-force-xbox-one-and-kinect
May the dGPU rumor be either true or false but why MS uses high quality inductors that can feed the SoC up to 250w when the Soc itself is targeted for 100w TDP?
The SoC is labelled by MS in the slides released during Hotchips conf as "Main SoC". Doesn't this suggest something else?
I'm not sure where complexity figures into it... In the demo, the person on the tablet was purported to be in a remote location. Perhaps commuting home on a bus. You don't pipe graphics over a 3G connection. You just don't. Even piping it out over a typical home upsteam network connection is a little unbelievable.Wait a moment. Do you want to imply that a smartglass device runs a "cut down" version of the game(The Division in this context) which covers top down drone perspective and they only sync the positions of dynamic elements? That's hard to believe because a 2nd render target sounds far less complex.