It'll be (1.9/1.6) times faster = 19% faster on the CPU. Is ~20% a big deal?Well in performance I meant...
It'll be (1.9/1.6) times faster = 19% faster on the CPU. Is ~20% a big deal?Well in performance I meant...
The CPU clock is interesting news, because eastmen had said some weeks ago he had heard the One CPU was not clocked at 1.6, though he didn't know what the speed was (my guess was 1/2 the GPU clock=1.7 if anything).
It'll be (1.9/1.6) times faster = 19% faster on the CPU. Is ~20% a big deal?
Would anyone care to attempt to sum up this 'insider info' post for me in one word?
http://misterxmedia.livejournal.com/
I would much rather that a bit of information from that link be provided. If it's anything like what I've seen before, I don't want to give that page hits.
It will depend on the context I guess. Is the A.I. a CPU dependant?It'll be (1.9/1.6) times faster = 19% faster on the CPU. Is ~20% a big deal?
It will depend on the context I guess. Is the A.I. a CPU dependant?
It would have had to be designed from the start to 1.9. VGLeaks said it wasnt.. this isnt a small upclock
That was a truly excellent reply, it really helps me to fully understand a word I didn't recognize when it comes to technology.He's not one of the devs on BF4, he's technical director for Frostbite engine.
Cache is part of the memory hierarchy and keeps an easy to access the *copy* of the data that's stored somewhere in another (slower) memory. Scratchpad is directly addressable* and can/will contain the only copy of some data. E.g. for deferred renderer you build your g-buffer and then use it as a source for next render to build the final composite. There's no point in pushing g-buffer to RAM if you can keep it temporarily in a large enough and pretty fast piece of memory. This is what you'd use your scratchpad for.
* embedded memory in X1 is behind the MMU according to diagrams so it's probably not directly addressable but mappable into the VA space
Another great reply, thanks. Do you mean that you can use it independently? Let's say you program a game from scratch -not from scratchpad , sorry for the bad joke- and don't want to use the DDR3 memory at all. If your game fits on the eSRAM, could you use it single-handedly to run it without DDR3?A cache is handled by system logic 'automatically' a scratchpad is explicitly utilised and managed by the running program. It's a more complex thing to use and exploit to it's full potential, it's very unlike the eDRAM in Haswell which 'just works' as far as any PC programmer is concerned.
Charlie theorizes that CPU maybe clocked around 1.9GHz. It kind of makes sense to me that the interface between memory and the CPU would be synchronous.
Full article:
First of all, thanks, this is another great article on the Hotchips conference.
It would have had to be designed from the start to 1.9. VGLeaks said it wasnt.. this isnt a small upclock
Neither Sony or MS has published this number. If there was a difference one of them would