Boyd Multerer (Partner Director Of Development, ISS Console Development)
Source:
http://www.youtube.com/watch?v=vg_DR0leAYw
20:15
"
This next-generation of GPU is.... it is kind of a break from the last generation of GPU which were very microcode optimization-sensitive.
You know, the exact order of the code and the shaders made a huge difference in how fast they ran. This time, the chip architecture is
based on supercomputer-like technologies and is much more about data flow. Having the right data in the right caches in the right places at the right time is what will make all the difference in the world for taking advantage of these chips.
It's relatively easy to get your code ported onto it. It's relatively hard to get it optimized and really, really looking good, and
we worked really closely with Nick's team to make sure we had really good caches on the die, ready to feed the GPU, and that was a really important partnership."