What makes you think it isn't ? It's what enables them to have comparable bandwidth to Sony at a lower price point and with lower power consumption.
Cheers
Are either a lower price point or lower power consumption true right now?
If we look at the design end result of using eSRAM, we see the following
The good
+ Large pool of ram
The good, but with footnotes
+/- good bandwidth at the cost of certain restrictions and complexity
The bad
- GPU processing power
The I don't know what happened to the original plans but apparently things don't work out so well now
? cost
? power consumption/heat profile
My point is that having a lot of ram (and therefore using DDR3 at the time, as GDDR5 only had 2GB capacity) is a core function that Microsoft has put at the top of their list because they want to run tons of apps and allow seamless switching as a entertainment hub. It's a "core design". The Xbox One, as we can all see, was very much designed around this design goal and they achieved that with the 8GB.
On the contrary, eSRAM and the low latency is NOT a part of this main design goal, as it doesn't add much to this function. It is Microsoft trying to retain bandwidth for games while maintaining a large pool of ram, and most likely at the cost of Processing power (as it takes up APU die area, and to maintain cost it must sacrifice something). If gaming and graphics was on top of their design goal, we would see very different trade offs, and that that different trade off ended up materializing in the form of the competitor's console.
It's clear what the design goal is from the trade offs they made.