That was intentional. There's not enough public information about the Xbox One to discuss about these things yet. Haswell will be the next chip released with a big (read & write) internal memory pool to speed up GPU rendering. We can continue the discussion when we get first benchmarks results of the Haswell model that includes the new 128 MB L4 cache. Or if Microsoft decides to spill more details about the Xbox One memory architecture before that. Of course we can also draw comparisons between those (but not before we have any concrete performance data).I re-read it like three times and ultimately I can't get around the fact that sebbbi never mentions the ESRAM nor the Xbox One but the potential benefits of the EDRAM on the X360.
The point of my post was to make an example that big internal chip memories can bring down external bandwidth requirement dramatically, even with the current limited (write only, small 10 MB size) systems.