You mean developers implementing stronger game experiences like Bungie did to Halo 2 and Halo 3? Live today basically implements most of what Halo 2 did across every game. And Halo 3 is still the only 360 game I've seen that plugs new Live options directly into the guide interface. Is this the sort of freedom you are talking about only existing on PSN?
It's about willingness to pay on respective platforms actually. I'd gladly add a PSN+ subscription to my PS3 along with my Gold subscription on 360 if the platform offered me something unique. Right now though, features like beta access (as an example) are already rolled into my Gold subscription.
Since the games are fully responsible for the final online experiences, they are forced to dream and implement their visions from the ground up:
That's a good question. I was listening to PS Nation podcast, and they were complaining about Castle Crashers. That game has been out forever on the 360, but it has broken online code and it was never fixed for the 360 version.
What you're saying here is theoretically true, but it's been my observation that in the great majority of games with online capability they do no such thing.
And it's not like there hasn't also been unique online functionality in Live!-based games. Being less flexible doesn't equal being inflexible.
I just don't see PSN's openness as being any kind of advantage unless it is exploited more. Working with Valve is definitely a step in the right direction, though.
What's the broken online code for Castle Crashers? While I was cleaning up some achievs in one game and AlStrong in a different game, in our cross-game chat Al mentioned Castle Crashers used to have horrible network issues but that it seemed to be resolved now. I only recently picked that game up, maybe 2 months ago and had played it as recently as 2 weeks ago. I didn't have any issues playing with my friends. We had 4 players in game on 3 different consoles. Maybe we were fortunate.
What's the broken online code for Castle Crashers? While I was cleaning up some achievs in one game and AlStrong in a different game, in our cross-game chat Al mentioned Castle Crashers used to have horrible network issues but that it seemed to be resolved now. I only recently picked that game up, maybe 2 months ago and had played it as recently as 2 weeks ago. I didn't have any issues playing with my friends. We had 4 players in game on 3 different consoles. Maybe we were fortunate.
It is an advantage because "Working with Valve" wouldn't be possible if PSN is "less flexible" in the first place.
The slowness in fixing bugs may be similar to Gabe's complain about XBL's rigidness just recently.
Valve's Erik Johnson echoed Newell's comments: "The lack of updates on the 360, for TF2, is also a total failure," he said. "Those are the ones that sting the worst because... it got all the way through to customers. It's like a bug. If you fix a bug before it ever ships, it's pretty cheap. If you ship it and then fix it, it's really expensive. Those ones are really bad."
Could "Working with Valve" be one of the reasons there isn't any cross-game chat yet? Or parties? Could it be that one of the bones that Sony threw to Valve was that they could bring those to the PSN party?
I don't recall reading any such thoughts here or elsewhere, but from the day Steam on PS3 was announced, it seemed very likely to me.... especially when it didn't turn up in PS+
Other patches come out just fine. Gabe was talking about adding levels, etc and not wanting to charge for them.
The PS3 users should be up in arms and demanding a better experience. It's their fault that MS Xbox Live is a cost service. If the PS3 users provided pressure on Sony to make PSN at least competative with Xbox Live, then MS would be forced to offer a cheaper service and perhaps one that's even free. Unfortunately for the gamers, Sony fails in that realm so MS is able to charge what they want for a superior experience.
Some people still have issues with some network settings apparently, but I'm guessing those can be blamed on the user not understanding his ports as well. I've had the typical annoying problems on the 360 myself before I DMZ'd it. So I'm not sure that Torgo refers to now.
What transpired here ?
I don't have their games, so I can't verify.
If you must have wireless, the original adapter which supports a/b/g on both 2.4GHz and 5GHz is $80 MSRP. If you must have a/b/g/n on both 2.4GHz and 5GHz, then that adapter is indeed $100 MSRP. Otherwise, the new 360 has a/b/g/n built-in but ONLY 2.4GHz. Last I checked, PS3 nor Wii support 802.11n without said "overpriced" adapters.
USB flash drive storage was made available in the last dashboard update. So you can use your existing flash drives, up to 32GB on your 360, which gives you 12GB more than the lowest common sku of the premium 360 packages and the lowest sku of the PS3. So you don't have to buy the HDD at all if you don't want to.
RE: Valves issues with patching games on 360.
Valve has a long history of supporting their games long after release with free content. MS won't let them do this on Live! as only the first patch is free. This means that all of the balance patches and added content that has been done for the PC version past that initial patch is missing on the 360. Therefore Valve doesn't believe that they are able to deliver the quality of experience on the 360 that they would like.
Of course, on the PC side, Valve controls the distribution platform and therefore the cost of distributing these patches and they also don't have to go through the certification process that game patches on Live! do.
It'll be interesting to see if Sony and Valve are able to come to an accommodation to allow a similar level of support for their games on PS3 as what you get on PC.
Because you were wrong in universally stating the $100 figure, wireless is not required to use Live, it's built-in to the new models if you simply must have it, and to get the same spec'd wifi of the $100 360 adapter or the built-in wifi of the newer 360 on PS3 or on Wii, you still have to buy an adapter.
Because the HDD is not the only storage expansion option on the 360.
Because I've already paid for a HDD with the price of the PS3. If I'm going to replace it with a 500GB drive, why not sell me a PS3 without a HDD so I can use that money towards the drive I actually want.
Because that's the most important aspect to you. I on the other hand have no landline, and no premium cable/satellite service so I use the other services extensively especially since I'm running cheaper than having a landline and said premium cable/satellite services. So to me, yes it's worth it.