My problem with this speculation is it doesn’t actually explain anything. How can an ‘Xbox PC’ make money for Microsoft? Are they going to sell it at a profit per unit like a system integrator would? Is the store going to be still mostly locked down? Are they going to negotiate a cut with Steam?
making Windows the most relevant and better OS for gaming is also a way to make money, directly and indirectly. If you improve Windows in a way that it becomes as usable as Steam OS -which makes you feel you are using a console- or even better, not only would make Windows more optimised OVERALL but also could make it the best OS to play games. Imho, it is the best OS for gaming nowadays, but there is a lot of room for improvement, to optimise the use of the hardware as much as possible.
If Microsoft were to create a hybrid console-PC running Windows underneath but optimized specifically for gaming, it could revolutionize the gaming industry.
Windows should double down on gaming, which is a massive market, with billions of dollars in revenue up for grabs. Windows already holds the crown for being the most widely used OS among gamers, thanks to its compatibility with a wide range of hardware and software, exclusive features like HDR support, and "full" backwards compatitility from 40+ years ago.
If Microsoft were to focus on optimizing Windows specifically for gaming, they could make the OS feel like a true console experience while retaining all the flexibility of a PC. This approach wouldn’t just cement Windows as the best gaming OS; it could also boost hardware sales, attract more developers, and grow the ecosystem.
A fully revamped "Game Mode" that goes beyond freeing up resources. This mode could:
- Automatically optimize settings for each game.
- Prioritize GPU and CPU tasks specific to gaming.
- Minimize background processes without impacting essential system functions.
Introduce a sleek, console-style interface that launches directly into a game library, a la Steam Big Picture mode, but better integrated with Windows features.
Partner with OEMs to create hardware specifically tuned for this hybrid device -say Windows Gaming Ultra Seal Of Quality, or Windows Gaming Medium Seal of Quality, etc- (devices for Ultra settings, for Medium settings, just having a standarized model like some games have a Steam Deck setting.
Custom drivers and firmware updates could ensure top-tier performance without user intervention.
Seamless Integration with xbox by enabling Xbox gamepass integration.
Supporting Xbox controllers and peripherals out of the box.
Allowing cross-save and cross-play between Xbox consoles and the hybrid device.
Continue to support older games while ensuring that new titles can take full advantage of the optimized OS. Compatibility layers like Proton but from previous Windows OSes could be implemented for non-native titles.
Allow direct hardware access and streamline Windows to allow games to have closer access to hardware, similar to what consoles do. This could reduce latency and improve frame rates significantly.
Let users create custom profiles for specific games, tweaking performance settings, RGB lighting, and peripherals for each title.
For users, a Windows hybrid console-PC would offer the best of both worlds: the ease of use of a console with the power and flexibility of a PC. Gamers would no longer have to choose between platforms.
For Microsoft:, by selling hardware and growing the Xbox/Windows ecosystem, Microsoft could see increased revenue both directly (hardware sales) and indirectly (Game Pass subscriptions, game sales, etc.).
Microsoft stands to gain financially from this concept in multiple ways:
Hardware sales: A hybrid console-PC would create a new category of devices that Microsoft could sell directly or through OEM partnerships. These could be priced competitively against gaming PCs and consoles.
Gamepass subscriptions as
@QPlayer indicated: With seamless gamepass integration, more users would be drawn to subscribe. The convenience of a hybrid console-PC could significantly grow the user base.
Game sales and developer fees: if Windows is the most optimized and gamer-friendly platform, more developers would target it as their primary release environment. Microsoft’s share of game sales and developer fees could increase as a result.
Plus the hybrid device would encourage users to stay within the Windows and Xbox ecosystems, driving additional revenue from app sales, cloud gaming services, and accessories.
The platform’s popularity could attract advertisers and partners, opening up additional streams of income.
They have the best OS for gaming, make something out of it, over the years any gaming computer has always been a GREAT productivity computer too.