Today's amusing E3 sighting:
I was checking out some Microsoft guy playing Kameo on the stand (don't think they were keen for anyone else to have a go on it and seemed to be discouraging photos and non-media attendees from even watching)...
Anyway at one point, perhaps accidentally, he dropped into the game's option menus. There was an option there to lock the framerate - to 10Hz (yup, a whole 10 fps).
Wow.
And seriously the game looked a lot like it was sometimes dropping to around that level, so I guess that's the level they have to lock it to if they want it to keep a constant rate. I seriously doubt their final hardware, given the specs release so far, will get a 6x improvement over the kind of high-end G5 boxes they're reportedly running right now - which they'd need to get out of this game (bearing in mind it's been in development for a very long time and ought not to be unoptimised) to get it to keep 60. And frankly the game didn't look all that great anyway so I don't know what their excuse is.
Need for Speed had slightly better framerate but also didn't look that much better to me than Burnout on current-gen hardware, except perhaps with slightly better HDR style effects. It was still noticeably dropping framerate all over the place though.
For a console that's launching this year not to have much on show at all, and nothing publically playable, is a bit worrying.
I walked away from the stand very unimpressed (and thinking about what I could develop with a budget of $375,000,000)