Xbox 360 e3 thread 3

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I'm still pretty excited by the X360. I think that MS has actually managed to make PS3 equivalent hardware at a cheaper cost. Sure, the PS3 has 2x the CPU power, but without any dedicated eDRAM and a unified memory pool the PS3 is probably no more than 10-20% more powerful than X360. The visuals on both systems will basically be the same from a given developer.

I don't think the MS conference got everyone's blood going the way Sony's did with all the pre-rendered Tekken, DMC4 etc... footage and ridiculous claims, but I'm pretty satisified from a launch perspective. Kameo, PGR3, Amped 3, and DoA4 are enough for me to get one at launch.

So, I think that Sony had the better conference and MS marketing still has a lesson or two to learn, but I really like the X360 hardware and don't feel that Sony scooped MS at all from that perspective. As everyone has said countless times: It's all going to boil down to the games and I think both platforms are going to have great games.
 
Phil's question from the previous topic:

Could you shed any information on if those CGI is indication on what the team is hoping to achieve in the future? I think it was given that most of what was shown is pre-rendered - the big question is, how close will those pre-rendered stuff come to actual in-game gameplay in a few years...

I'm sorry but even if I'd know any details, it'd probably bring that guy into a bad situation if I'd write anything here... All I can say is that the studio is in England, and probably Guerilla/Sony simply hired them for the job.
 
Where are you dl'ing it from? Can you give a link if it's not GameSpot insider or ign insider?
Also where can you dl Nintendo and Sony conferences in high res?
 
oh c*ap aren't they available anywhere for free. I refuse to pay for some silly membership if I'll download something only once in five years.
 
Does anyone else think that Microsft is coming out to early with their new system? I mean they still have some pretty good titles coming out this year and to pull attention and "drop" support for the XBox seems premature. I would like to point out that I don't consider my self an X-Box basher or any thing, I just question their timing. Yes it's nice to get a jump on the competition but it didn't really seem to hurt them to much last time, so why not just release at the same time next year.
 
What I'm curious about is what Gates and Jobs talked about during the blanked out section of the conference. Any ideas?
 
X-bit labs's Take

http://www.xbitlabs.com/news/multimedia/display/20050516023725.html

The graphics sub-system is powered by a custom graphics chip developed by ATI Technologies. The chip sports 24 dynamically allocated pipelines with two Arithmetic Logic Units (ALUs) each, that can perform both pixel and vertex shaders. The core can execute 64 simultaneous threads on groups of 64 vertices or pixels. The ALUs can each perform one vector and one scalar operation per clock cycle, for a total of 96 shader operations per clock cycle. Texture loads can be done in parallel to ALU operations. At peak performance, the GPU can issue 48 billion shader operations per second. The graphics sub-system sports eDRAM buffer will be about 10MB in order to fit 720p frame-buffer inside it and apply certain effects that boost eye candy of the image, such as anti-aliasing.
Jawed
 
mkillio said:
Does anyone else think that Microsft is coming out to early with their new system? I mean they still have some pretty good titles coming out this year and to pull attention and "drop" support for the XBox seems premature. I would like to point out that I don't consider my self an X-Box basher or any thing, I just question their timing. Yes it's nice to get a jump on the competition but it didn't really seem to hurt them to much last time, so why not just release at the same time next year.

Well I kind of have the same feeling, MS's show was a big disapointment for me. I hope things start to look brighter as the release date comes nearer, Just like Halo got better.
 
Tacitblue said:
What I'm curious about is what Gates and Jobs talked about during the blanked out section of the conference. Any ideas?

Jobs? Was he even mentioned at the event?
 
Johnny Awesome said:
I'm still pretty excited by the X360. I think that MS has actually managed to make PS3 equivalent hardware at a cheaper cost. Sure, the PS3 has 2x the CPU power, but without any dedicated eDRAM and a unified memory pool the PS3 is probably no more than 10-20% more powerful than X360. The visuals on both systems will basically be the same from a given developer.

I usually don't know crap about this kind of thing, but I read something today from a guy who seemed pretty knowledgeable and objective - he said the separate pools of RAM in PS3 actually make it a more efficient machine. Especially since one of the pools is a high-speed memory that smokes Xbox 360's.

He went on with a bunch of technobabble I didn't fully grasp, but I ask the question now: what's the truth?
 
Kolgar said:
Johnny Awesome said:
I'm still pretty excited by the X360. I think that MS has actually managed to make PS3 equivalent hardware at a cheaper cost. Sure, the PS3 has 2x the CPU power, but without any dedicated eDRAM and a unified memory pool the PS3 is probably no more than 10-20% more powerful than X360. The visuals on both systems will basically be the same from a given developer.

I usually don't know crap about this kind of thing, but I read something today from a guy who seemed pretty knowledgeable and objective - he said the separate pools of RAM in PS3 actually make it a more efficient machine. Especially since one of the pools is a high-speed memory that smokes Xbox 360's.

He went on with a bunch of technobabble I didn't fully grasp, but I ask the question now: what's the truth?

That, my friend, will be answered when real, playable games will finally emerge.
 
Kolgar said:
Johnny Awesome said:
I'm still pretty excited by the X360. I think that MS has actually managed to make PS3 equivalent hardware at a cheaper cost. Sure, the PS3 has 2x the CPU power, but without any dedicated eDRAM and a unified memory pool the PS3 is probably no more than 10-20% more powerful than X360. The visuals on both systems will basically be the same from a given developer.

I usually don't know crap about this kind of thing, but I read something today from a guy who seemed pretty knowledgeable and objective - he said the separate pools of RAM in PS3 actually make it a more efficient machine. Especially since one of the pools is a high-speed memory that smokes Xbox 360's.

He went on with a bunch of technobabble I didn't fully grasp, but I ask the question now: what's the truth?

Its hard to say .

I asked a question that i never got a question too .. well two questions


1 ) The ps3 gpu dosn't have a bus to the xdr . So it has to go from the ram to the cell to the gpu .

Now the cell is going to be acessing the ram for its own data and going to be reciving data from the ram. Then its going to be sending and receving game data to the gpu .

So that badnwidth will be pretty much eaten up . I don't see it making that effecent useage of the xdr . Not to mention that the latancy will become higher as it has to go through the cell .


2) How the xgpu is affected by also being a north bridge if its infact a northbridge
 
At the begining of the Stranglehold trailer what was the mixed drink that was prepared? I know it had Jose Cuervo but what was the soda?
 
I think memory configuration is a wash at this point - 256/256 split will be better or worse then 512 depending on the situation. Developers will learn to make the best use of either configuration and it will not matter.
 
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