Xbox 360 Beta Kits in Action

zidane1strife said:
PG2G said:
I really doubt that the G70 is twice as fast as SLI 6800 Ultras.

That's what the UE3 guy claimed in some interview, that their engine in these new kits ran more than 2x as fast as in the sliultras, iirc that is.
yup:
Mark Rein On PS3 dev kit:

"Any time we created any content it looked exactly the same on PC as it did on PS3. The only thing was, even though we had these ass-kicking Nvidia 6800 Ultra SLI systems, when we got the actual RSX card, even though it's not running anywhere near full speed, it was more than twice as fast as our SLI setup."
[source: http://www.ga-forum.com/showthread.php?t=55531 ]
 
Its pretty funny, because they don't even have an RSX.

People latch onto developer comments like they are the word of god
 
SanGreal said:
Its pretty funny, because they don't even have an RSX.

People latch onto developer comments like they are the word of god
And thats coming from TWIMTBP camp. ;)

BenQ said:
I don't understand this whole Apha kit vs. Beta kit nonesense.

It's asthough some people expected games graphics to magically get better moving from an alpha kit to a beta kit..... but why would they? I can see the framerate improving, but not the graphics.

When it comes to the screenshots that the devs are releasing, there's absolutely nothing that the Beta kit can render than the alpha kit couldn't.

If you do see a difference in graphics, it's more likely that the graphics have simply improved as development time passed, and not the Beta kit "magically" making the graphcics any better.
Agreed.
 
If you have a crap load of offscreen / RTT effects then its quite easy for G70 to be faster than 6800 SLI.
 
SanGreal said:
Its pretty funny, because they don't even have an RSX.

People latch onto developer comments like they are the word of god

Hey SanGreal he did say "even though it's not running anywhere near full speed". Which to me means it was the G70. Maybe Sony didn't want people to know what card that they had in the machine?
 
therealskywolf said:
For a better showing of Xbox 360 games, in the graphics department, wait for XO5. Not TGS.

..And for a better showing of PS3 games, in the graphics department, wait for march 2006 and not TGS. no more excuses..
 
jvd said:
If the ram is only 500mhz there will be a huge diffrence with 700mhz ram . IF the cpu is only 2.8 ghz there will be a huge diffrence at 3.2 that is 400mh on 3 diffrent cores .
Dude, that's only 14%. I don't care if you have 100 cores, 14% is not going to make a whole lot of difference.

Example: 30 fps + 14% = 34 fps. Big deal. You'd be lucky to notice a difference.
 
therealskywolf said:
For a better showing of Xbox 360 games, in the graphics department, wait for XO5. Not TGS.

x05 is what, 2 weeks after TGS? Please.

I'm the first one to stand up for the 360 hardware, but you're just going to have to accept that most of the launch titles are going to look like crap.
 
Some pruning occurred in this thread.

Keep on topic, my friends, on topic! And the topic is not about calling out other people bias or about PS2 Tech Demos...
 
SanGreal said:
I'm the first one to stand up for the 360 hardware, but you're just going to have to accept that most of the launch titles are going to look like crap.

I don't think all of them will. I think a few will stand out but most will be above average. Which is ok cause the ps2 launch games were the same way. I remember playing the PS2 Unreal Tournament port and thinking how dreadful it looked and was surprised the ps2 couldn't even handle a year old game engine. I was just at the mall and played the Burnout Revenge demo on a ps2 koisk and was blown away.

Bottom line, it just means the x360 will have a big graphics arc over its life. Something I don't think the xbox1 had due to its PC based hardware.
 
Pozer said:
I don't think all of them will. I think a few will stand out but most will be above average.
I agree, I think there are more good looking games than people admit even. The rest mostly look like PC games atleast, only very few look like current-gen console games.


Bottom line, it just means the x360 will have a big graphics arc over its life. Something I don't think the xbox1 had due to its PC based hardware.

Definitely
 
SanGreal said:
therealskywolf said:
For a better showing of Xbox 360 games, in the graphics department, wait for XO5. Not TGS.

x05 is what, 2 weeks after TGS? Please.

I'm the first one to stand up for the 360 hardware, but you're just going to have to accept that most of the launch titles are going to look like crap.

Just saying....there will be surprises and PDZ will be smokin hot.
 
So we got a article that says: there is no magic in microprocessor land.

Big news o_O .

Now it would be very interesting know what kind of implementation they could, or if they had something prepared to do the transitions and mostly what they will do (in pratice) to the game (AI, visuals, physics...).
 
DaveBaumann said:
Errr, yes, thats what I was talking about.

So you would consider the 7800GTX "more than twice as fast" as 6800SLI like Mark Rein?

(in non-cpu bound scenarios, obviously)
 
Again, as I said in the post, in certain conditions, its quite easily conceivable for that to be the case, because those conditionas are non-optimal for SLI but will work better on a higher performance single board.
 
SanGreal said:
DaveBaumann said:
Errr, yes, thats what I was talking about.

So you would consider the 7800GTX "more than twice as fast" as 6800SLI like Mark Rein?

(in non-cpu bound scenarios, obviously)

I know that i would if it turns out to be that most next gen games uses
"a crap load of offscreen / RTT effects". Mark Rein has the UE3 engine in front of him and probably bases his comments on that. Who cares about if it's only just a bit faster then f.e the X850 XT in HL2, when you can play the game at 1600*1200, 4X FSAA + TR and 16X AF ?
 
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