Quote from megagames.com Crossfire/SLI article:
Half Life 2:
Compatibility is more of an SLI thing than a Crossfire thing, but it does mean that games can be coded to work well with SLI, which is the method we're talking about here.
In Alternate Frame Rendering mode (AFR) one card works on the odd frames and the other computes the even frames of the scene, therefore offering a noticeable increase in performance in the game. Games that support this mode include Half-Life 2.
Half Life 2:
Compatibility is more of an SLI thing than a Crossfire thing, but it does mean that games can be coded to work well with SLI, which is the method we're talking about here.