Xbox 360 Availability

Almasy said:
Got a link confirming one million units for the entire global launch, ms spokesm...sorry, scooby? ;)

I think people are trying to use deductive reasoning, if Sony is to have 6 million units out by the end of March, that is 5 months. If they say they are producing at a rate of a million per month, that would suggest that they have not started now, and won't start producing for months to come. If all of that is true and you believe them to have more than a million units (or maybe 1.2 million), why would their goal only be 6 million units by end of March. Are you suggesting that production is going to decrease after release?
 
Almasy said:
Got a link confirming one million units for the entire global launch, ms spokesm...sorry, scooby? ;)

This is what was reported at the sony conference a few weeks ago, why do you insult people when you have no clue what you're talking about?
 
Almasy said:
Got a link confirming one million units for the entire global launch, ms spokesm...sorry, scooby? ;)

Sony's production line is set to pump out one million units per month to meet demand, with a total of six million units to be produced in Fiscal Year 2006 (through March 2007) alone. Production numbers are higher for PS1 and PS2 in their initial years.

http://ps3.ign.com/articles/696/696054p1.html

1 million per month after launch.
6 Million by end of March 2007.

That means....

1 Million in March
1 Million in February
1 Million in January
1 Million in December
1 million in November, the month that it launches

Total = 5 million

That leaves 1 million systems for their global launch.

If you want more sites to confirm, go to Google, and type in

March 14 PS3 launch million

You'll get several thousand sites to verify it.
 
Powderkeg said:
http://ps3.ign.com/articles/696/696054p1.html

1 million per month after launch.
6 Million by end of March 2007.

That means....

1 Million in March
1 Million in February
1 Million in January
1 Million in December
1 million in November, the month that it launches

Total = 5 million

That leaves 1 million systems for their global launch.

If you want more sites to confirm, go to Google, and type in

March 14 PS3 launch million

You'll get several thousand sites to verify it.

That doesn´t state the number of units for the global launch, that just mentions the number of units produced per month, as I said. I thought we had a confirmation of the number of units available for launch, but as I expected, there´s none.

Just one note, following this logic, it should be more than 1 million units for launch, since Sony isn´t going to be selling in march the machines they produce that very same month. I´d lean more to 2 million units, assuming large shipments of units once per month. Or at least 1.5 million, in the case of two shipments per month.

This is what was reported at the sony conference a few weeks ago, why do you insult people when you have no clue what you're talking about?

I´m just teasing you, chill. I mean, you strike me as being MS´s knight in shining armor in every discussion I see you involved in, that´s all.

In any case, what you mentioned was a case of selective and what you stated really wasn´t what was asked for, the number of PS3 launch units.
 
DemoCoder,

since you have played some CS, you might want to try the GRAW demo (not sure if its SP or MP). On an HDTV and with a 5.1 sound system its graphics and gameplay just really draw you in. It was the first Console game I bought and just finnished it the other day. Worth every penny :)
 
NucNavST3 said:
With no tearing, AA, scary as hell gameplay, cool weapons, I marked Condemned as best launch day game, and best game no one is playing. All things being equal though, nothing is bad or even questionable on your list.

That's the one i didn't go for - d'oh! Was slightly wary of the shortage of the game but if it's an experience... it's an experience. Instead I got GR:AW, Oblivion, Kameo and CoD2. It's a bit of a splurge but should keep me outta trouble for a while.

@Moonblade: Yup, sounds good. Especially when the gfx are as lush - it's easy to explore just for the sake of exploring. I could spend a good deal of time wondering around Vice City and San Andreas.

Thanks to all for the advice. :)
 
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Almasy said:
In any case, what you mentioned was a case of selective and what you stated really wasn´t what was asked for, the number of PS3 launch units.

Work it out, 6million by march @ 1 million/month. So depending on how you want to count it it's between 1-2mill at launch, we know they're "goal" is to have 2million out in november. Whether that's all at once, or a couple weeks apart it doesn't matter. We don't even know how the launches will be staggered, which they will I'm sure, so it's pointless to be worrying about specific launch "day" quantities.

Either way, with the level of japanese demand, and higher level of demand worldwide for the PS3 this will probably be a much worse launch than the 360 as far as shortages go. And the 1million/month schedule is completly unprecedented, VERY ambitious goal, so we'll have to see how that goes.
 
jb said:
DemoCoder,

since you have played some CS, you might want to try the GRAW demo (not sure if its SP or MP). On an HDTV and with a 5.1 sound system its graphics and gameplay just really draw you in. It was the first Console game I bought and just finnished it the other day. Worth every penny :)

I'll try it, but I am generally wary of FPS military games on consoles, because frankly, anything less than a mouse sucks. (I want GoW strictly because of the gfx)

I tried the BF2:MC demo today for example and tried to use the sniper gun. In CS or DoD, I can nearly instantly spin, lockon, and track a moving target with sniper rifles. With the controller, this is an exercise in frustration, and not just because I haven't tried, it just doesn't have the accuracy of a mouse.

Since FPSes have come to the forefront on consoles in recent years over shooters and platformers, it would behoove MS and Sony to think about a better controller for these games, be it allowing a mouse/keyboard to be used, or something like the Rev.

I'm hoping I can use my Bluetooth keyboards/mice with the PS3.

Oh, my first sour grape about the X360: The damn dashboard demo/trailer download manager should support a QUEUE so that you can queue up a shitload of content and go to bed while it downloads overnight.
 
DemoCoder said:
Oh, my first sour grape about the X360: The damn dashboard demo/trailer download manager should support a QUEUE so that you can queue up a shitload of content and go to bed while it downloads overnight.

Thats a great idea about the download queue and i would put it 2nd to the 'download in the background' request thats been out there for awhile now. I'm sure Microsoft would be more than happy to facilitiate people downloading lots of stuff off marketplace. ;)
 
expletive said:
Thats a great idea about the download queue and i would put it 2nd to the 'download in the background' request thats been out there for awhile now. I'm sure Microsoft would be more than happy to facilitiate people downloading lots of stuff off marketplace. ;)
See I don't really get the DL in background thing, all I want is a queue. I mean, what am I going to do in the dashboard while my DL is going in the BG? Play arcade? That's about it. It's not like there's a ton of stuff to do in the dashboard while waiting for your DL to finish, normally I start a DL then go back to watching TV.

I just want a Q so I can load up a bunch of crap and have it DL over a couple of hours. This has been 'out there' as long as the DL in background request as well, I know cause Nov 23 I was already whining about it!
 
scooby_dooby said:
See I don't really get the DL in background thing, all I want is a queue. I mean, what am I going to do in the dashboard while my DL is going in the BG? Play arcade? That's about it. It's not like there's a ton of stuff to do in the dashboard while waiting for your DL to finish, normally I start a DL then go back to watching TV.

I just want a Q so I can load up a bunch of crap and have it DL over a couple of hours. This has been 'out there' as long as the DL in background request as well, I know cause Nov 23 I was already whining about it!

I think the idea is to start a DL and go play a full game like Obilivion? (becuase we need every spare moment we have for that one...) At least that was always my impression...
 
expletive said:
I think the idea is to start a DL and go play a full game like Obilivion? (becuase we need every spare moment we have for that one...) At least that was always my impression...
That would be cool, but I've always assumed this would not be possible. Unless MS has reserved enough ram/cpu usage to do this in the BG without affecting the games. Thinking back to Allards comments, he does say soemthing about them reserving some 'extra' power for future upgrades.
 
scooby_dooby said:
See I don't really get the DL in background thing, all I want is a queue. I mean, what am I going to do in the dashboard while my DL is going in the BG? Play arcade? That's about it. It's not like there's a ton of stuff to do in the dashboard while waiting for your DL to finish, normally I start a DL then go back to watching TV.

I just want a Q so I can load up a bunch of crap and have it DL over a couple of hours. This has been 'out there' as long as the DL in background request as well, I know cause Nov 23 I was already whining about it!

A form of multitasking would be nice, a queue coupled with multitasking would be better. It's just odd that MS didn't apply a form of multitasking with the blade system. Staring at a progress bar is so 1990s.
 
drpepper said:
A form of multitasking would be nice, a queue coupled with multitasking would be better. It's just odd that MS didn't apply a form of multitasking with the blade system. Staring at a progress bar is so 1990s.

I've been thinking about the Q alot, and they would have to add in some sort of Q management, as well as deal with downloads that refuse to complete (cause that does happen) so I'm thinking it may be something that was just a little too much work for launch.

I can't see the dashboard staying like it is now though, the media is badly organized (i.e. everything is under the very broad category "Digital Entertainment"), *new* items are hardly ever new and seem to stay flagged that way for months, the arcade interface is bad forcing you to browse through like 8 different categories just to find out if there's any new games.

If they ever start selling substantial pieces of content from marketplace, they're going to need a complete overhaul of the navigation structure and sorting featrues.

For example, if you goto game downloads now, and scroll through the list there must be 500 hundred items, and that's with what 40 games? What about when the library reaches 500 games? 1000? Ya they have alot of work to do.
 
scooby_dooby said:
That would be cool, but I've always assumed this would not be possible. Unless MS has reserved enough ram/cpu usage to do this in the BG without affecting the games. Thinking back to Allards comments, he does say soemthing about them reserving some 'extra' power for future upgrades.
It should take very little resources to download in the background, certainly little enough to fit into the already reserved resources for the XB360 OS. RAM wise you only need a little cache to buffer writes to HDD, and CPU requirement is negligable. It could slow down HDD accesses to a noticeable degree.
 
Well, they're going to either have to implement a tree structure type file management. Sorting out files based on games or media etc. Or, go the more modern way and use metadata to search through files that are relevant. Sort of like Apple's Spotlight search functionality. I thought MS was going that route with WinFS? Though I may have my facts mixed up.
 
Shifty Geezer said:
It should take very little resources to download in the background, certainly little enough to fit into the already reserved resources for the XB360 OS. RAM wise you only need a little cache to buffer writes to HDD, and CPU requirement is negligable. It could slow down HDD accesses to a noticeable degree.

We don't know how much RAM they have available though, and we also don't know what future plans they have that might already account for any extra ram (camera in-game?)

The blade is already a little choppy when it slides out in-game, rather than being totally smooth like it is in the dashboard, so that makes me think they're already limited in resources when in-game.
 
Of 48 MB reserved for OS, you'd only need a few hundred KB I imagine. Depends how much caching in RAM for HDD writes would be wanted. But using up 48 MB of OS reserved space while running a game, and not having room for a little downloading, strikes me as a bit of a waste of resources!
 
Shifty Geezer said:
Of 48 MB reserved for OS, you'd only need a few hundred KB I imagine. Depends how much caching in RAM for HDD writes would be wanted. But using up 48 MB of OS reserved space while running a game, and not having room for a little downloading, strikes me as a bit of a waste of resources!

Well I hope you're right! That would be a nice feature. I'd always assumed that you wouldn't be able to leave the dashboard, making the DL in background kinda useless, but if you could do it while in-game that would be great.
 
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