This is my point. The really good AAA games didn't happen till late in the year. In the beginning of the year new releases were few and far between. Those early owners are the ones who are contributing to the high attach rate. Not the owners who bought after August or September. They had to agonize through periods of drought(spring and summer) of very little games to play. And the games they did get weren't great ones. Look at the sales figures for Xbox 360 games as the year progresses. You can definitely see a trend where basically 360 owners went from title to title as the year progressed. I mean, who would have expected Dead Rising to do the numbers they did?
Anyway, I expect 360's attach rate to decline, but we probably won't notice it right away. Might take 2 or 3 months for a drop to a 4.
BTW, how do I explain the low PS3 and Wii numbers? Same way we explained the 360 numbers last year: launch system. The majority of the people buying at launch are either not buying a game(to sell on eBay) or just buying one game.
Tommy McClain
GRAW, Oblivion and FN3 all dropped in the spring with DR and Saints Row dropping in August. What you are describing is typical of all consoles. Most games are targetted to drop around the winter holiday day season with a good portion trickling into the spring because of delays. Summer is always slow.
You are basically saying the crappier your game lineup for your console the more games your console will sell.
Wasn't the 360 attached rate unusually high during launch and that was attributed to most the 360s being only available in bundles from most retail shops? Nothing about the 360 launch explains the low number seen with the PS3 in relation to attached rates.