Xbox Celebrates Successful Holiday Season, Gaining
Share and Solidifying No. 2 Position Across North
America and Europe
Thursday January 23, 9:02 am ET
December Marks Record-Breaking Month for Xbox Console and Game Sales
REDMOND, Wash., Jan. 23 /PRNewswire-FirstCall/ -- One year ago, the
Xbox(TM) video game system was the new kid on the block. Today,
Microsoft Corp. (Nasdaq: MSFT - <a href=http://biz.yahoo.com/n/m/msft.html>News</a>) confirmed that Xbox was a top holiday seller
and is now firmly entrenched in the No. 2 market position in the United States
and Europe. According to the NPD Funworld TRSTS December 2002, Xbox
significantly widened the gap between the competition, established itself as
the clear No. 2 video game platform and brought the overall next-generation
market share for Xbox to 24 percent. Xbox console sales in December had a
year-over-year growth of 48 percent, which was the highest among all
next-generation platforms for the month according to the NPD data. On the
other side of the Atlantic Ocean, Xbox also won additional market share,
bringing the European share of Xbox to 19 percent (ChartTrack and GfK,
November 2002).
"We are very pleased by the holiday results. Xbox is the next-generation
video game system of choice and the clear No. 2 across the United States,
Canada and throughout Europe," said Robbie Bach, senior vice president of
Microsoft and chief Xbox officer. "With the popularity of Xbox Live, more than
300 games in development and more than 200 titles on the market, we expect to
continue to gain market share from long-time console makers."
December was the largest selling month for Xbox consoles ever, beating the
previous record month, November 2001, by 43 percent (NPD TRSTS, December
2002). Also according to the data, December was the largest month ever for
Xbox software sales, beating the previous record month, December 2001, by
80 percent. Xbox also enjoyed a nearly 4.8 attach rate, the highest for any
next-generation console after 14 months in the market. Moreover, Xbox sold the
most software of any next-generation system after 14 months in the market.
Finally, the Xbox Live(TM) service continued to be a major hit at retail in
December, selling 70 percent more Xbox Live Starter Kits in the first two
months than the PlayStation 2 network adaptor sold in its first two months.
Clearly popular with consumers, the Xbox game portfolio has been a huge
success both for Microsoft-published games as well as third-party publishing
partners. Game titles are selling best on Xbox. Of the top 20 multiplatform
titles, the Xbox versions are attaching on an average of 70 percent more than
those for PlayStation 2. In addition, third-party publishers continue to fare
much better on Xbox. Life-to-date, these partners have sold 56 percent more
units on Xbox than they have for GameCube. "Tom Clancy's Splinter Cell," from
Ubi Soft, is not only the No. 1 Xbox title and No. 4 title overall in the U.S.
market, it is now the second-highest selling Xbox title ever in the United
States. "Splinter Cell" outsold GameCube's "Metroid" by 19 percent in the
first two months of sales.
"'Splinter Cell' for Xbox continues to fly off retailers' shelves across
North America and Europe," said Tony Kee, vice president of marketing, Ubi
Soft Entertainment. "It's been a phenomenal holiday for us on Xbox, and we are
eager to replicate the great success of 'Splinter Cell' with more Ubi Soft
games on Xbox."
"It was admittedly a challenging retail environment for the entire game
industry this holiday, but Xbox overdelivered in every way. It was all we
could do to keep our shelves stocked with the Xbox Live Starter Kit and copies
of games like 'Splinter Cell,' 'MechAssault(TM)' and 'Ghost Recon,'" said Dan
Dematteo, president of GameStop Inc. "What's even more exciting is that the
demand for Xbox has remained strong even after the decorations have all been
packed away."
Additional highlights from around the world include the following:
<pre> Europe
-- During the key retail month of December, Xbox outsold GameCube by
100 percent in the United Kingdom. (Source: ChartTrack, December 2002)
-- Xbox has passed the million-console mark in the United Kingdom, France
and Germany. (Source: ChartTrack, GfK; December 2002)
-- European gamers showed their support for Xbox in huge numbers, with
near-sellout sales during the console's first European Christmas
season. The "Sega Christmas Pack From Xbox," a limited edition Xbox
Christmas offer that included 120 euros' (80 pounds sterling) worth of
free triple-A games from Sega, also proved a winner with gamers across
Europe. Many stores sold out of stock before Christmas.
-- The Xbox Live Consumer Beta and Test Drive programs have been a great
success, and momentum continues to build for the European retail launch
of Xbox Live, which is on track for March 14, 2003.
Japan
-- After a very successful beta test, Xbox Live launched on Jan. 16 in
Japan. Beta users, partners and several famous game creators comprised
the guests at the Xbox Live launch party in Tokyo. Early response to
Xbox Live in Japan has been enthusiastic, and many gamers are excited
to play "Phantasy Star Online" on the Xbox Live service.
Canada
-- Xbox achieved significant momentum over the critical holiday period in
Canada, selling faster than ever before. According to ACNielsen market
data for November 2002, Xbox captured more than 32 percent of the
Canadian next-generation console market -- its best month since
launching in Canada in November 2001.
Australia
-- Xbox market share grew dramatically in Australia in the key months of
November and December to nearly 40 percent and 35 percent respectively.
Xbox market share growth was mostly at the expense of PlayStation 2,
which dropped from just over 70 percent to 60 percent.
(Source: Inform, November and December 2002)
-- During those same two months, GameCube's market share plunged to just
over 5 percent, and that trend is continuing in 2003.
(Source: Inform, November and December 2002)
Asia
-- Xbox can now be found in more than 500 selected retail outlets
throughout Hong Kong, Singapore, Taiwan and Korea. The excitement of
the recent Xbox launches in Asia has been fueled by the launch of the
"Dead or Alive 3" (DOA3) offer to usher in the Chinese New Year
beginning next month as well as the online preorder campaign for the
localized version of "Halo(TM)" for Korean gamers that started last
week.
</pre>
Share and Solidifying No. 2 Position Across North
America and Europe
Thursday January 23, 9:02 am ET
December Marks Record-Breaking Month for Xbox Console and Game Sales
REDMOND, Wash., Jan. 23 /PRNewswire-FirstCall/ -- One year ago, the
Xbox(TM) video game system was the new kid on the block. Today,
Microsoft Corp. (Nasdaq: MSFT - <a href=http://biz.yahoo.com/n/m/msft.html>News</a>) confirmed that Xbox was a top holiday seller
and is now firmly entrenched in the No. 2 market position in the United States
and Europe. According to the NPD Funworld TRSTS December 2002, Xbox
significantly widened the gap between the competition, established itself as
the clear No. 2 video game platform and brought the overall next-generation
market share for Xbox to 24 percent. Xbox console sales in December had a
year-over-year growth of 48 percent, which was the highest among all
next-generation platforms for the month according to the NPD data. On the
other side of the Atlantic Ocean, Xbox also won additional market share,
bringing the European share of Xbox to 19 percent (ChartTrack and GfK,
November 2002).
"We are very pleased by the holiday results. Xbox is the next-generation
video game system of choice and the clear No. 2 across the United States,
Canada and throughout Europe," said Robbie Bach, senior vice president of
Microsoft and chief Xbox officer. "With the popularity of Xbox Live, more than
300 games in development and more than 200 titles on the market, we expect to
continue to gain market share from long-time console makers."
December was the largest selling month for Xbox consoles ever, beating the
previous record month, November 2001, by 43 percent (NPD TRSTS, December
2002). Also according to the data, December was the largest month ever for
Xbox software sales, beating the previous record month, December 2001, by
80 percent. Xbox also enjoyed a nearly 4.8 attach rate, the highest for any
next-generation console after 14 months in the market. Moreover, Xbox sold the
most software of any next-generation system after 14 months in the market.
Finally, the Xbox Live(TM) service continued to be a major hit at retail in
December, selling 70 percent more Xbox Live Starter Kits in the first two
months than the PlayStation 2 network adaptor sold in its first two months.
Clearly popular with consumers, the Xbox game portfolio has been a huge
success both for Microsoft-published games as well as third-party publishing
partners. Game titles are selling best on Xbox. Of the top 20 multiplatform
titles, the Xbox versions are attaching on an average of 70 percent more than
those for PlayStation 2. In addition, third-party publishers continue to fare
much better on Xbox. Life-to-date, these partners have sold 56 percent more
units on Xbox than they have for GameCube. "Tom Clancy's Splinter Cell," from
Ubi Soft, is not only the No. 1 Xbox title and No. 4 title overall in the U.S.
market, it is now the second-highest selling Xbox title ever in the United
States. "Splinter Cell" outsold GameCube's "Metroid" by 19 percent in the
first two months of sales.
"'Splinter Cell' for Xbox continues to fly off retailers' shelves across
North America and Europe," said Tony Kee, vice president of marketing, Ubi
Soft Entertainment. "It's been a phenomenal holiday for us on Xbox, and we are
eager to replicate the great success of 'Splinter Cell' with more Ubi Soft
games on Xbox."
"It was admittedly a challenging retail environment for the entire game
industry this holiday, but Xbox overdelivered in every way. It was all we
could do to keep our shelves stocked with the Xbox Live Starter Kit and copies
of games like 'Splinter Cell,' 'MechAssault(TM)' and 'Ghost Recon,'" said Dan
Dematteo, president of GameStop Inc. "What's even more exciting is that the
demand for Xbox has remained strong even after the decorations have all been
packed away."
Additional highlights from around the world include the following:
<pre> Europe
-- During the key retail month of December, Xbox outsold GameCube by
100 percent in the United Kingdom. (Source: ChartTrack, December 2002)
-- Xbox has passed the million-console mark in the United Kingdom, France
and Germany. (Source: ChartTrack, GfK; December 2002)
-- European gamers showed their support for Xbox in huge numbers, with
near-sellout sales during the console's first European Christmas
season. The "Sega Christmas Pack From Xbox," a limited edition Xbox
Christmas offer that included 120 euros' (80 pounds sterling) worth of
free triple-A games from Sega, also proved a winner with gamers across
Europe. Many stores sold out of stock before Christmas.
-- The Xbox Live Consumer Beta and Test Drive programs have been a great
success, and momentum continues to build for the European retail launch
of Xbox Live, which is on track for March 14, 2003.
Japan
-- After a very successful beta test, Xbox Live launched on Jan. 16 in
Japan. Beta users, partners and several famous game creators comprised
the guests at the Xbox Live launch party in Tokyo. Early response to
Xbox Live in Japan has been enthusiastic, and many gamers are excited
to play "Phantasy Star Online" on the Xbox Live service.
Canada
-- Xbox achieved significant momentum over the critical holiday period in
Canada, selling faster than ever before. According to ACNielsen market
data for November 2002, Xbox captured more than 32 percent of the
Canadian next-generation console market -- its best month since
launching in Canada in November 2001.
Australia
-- Xbox market share grew dramatically in Australia in the key months of
November and December to nearly 40 percent and 35 percent respectively.
Xbox market share growth was mostly at the expense of PlayStation 2,
which dropped from just over 70 percent to 60 percent.
(Source: Inform, November and December 2002)
-- During those same two months, GameCube's market share plunged to just
over 5 percent, and that trend is continuing in 2003.
(Source: Inform, November and December 2002)
Asia
-- Xbox can now be found in more than 500 selected retail outlets
throughout Hong Kong, Singapore, Taiwan and Korea. The excitement of
the recent Xbox launches in Asia has been fueled by the launch of the
"Dead or Alive 3" (DOA3) offer to usher in the Chinese New Year
beginning next month as well as the online preorder campaign for the
localized version of "Halo(TM)" for Korean gamers that started last
week.
</pre>