pc999 said:Pretty impressive I would say.
pc999 said:BTW I had said impressive for todays standarts
As rabidrabbit says, there's a larger library for PS2 so I can well believe it has more FPS, but what proportion? Or to put it another way, what's the availablity of Japanese style RPGs, puzzle games, and generally 'unconventional' games on XB?Johnny Awesome said:There's plenty besides FPS on Xbox. There are more FPS on PS2 than on Xbox.
By the way, there's a thread, in 3D tech forum maybe, about their engine, the "Reality Engine!1!1!", the funny part of that thread is that people discovered that one of the demo of the engine used Humus's textures (In a very similar demo, about Parallax Mapping...) as is...
FWIW, the textures were simply a bick wall and a rocky ground (plus their normal maps).
If they cannot create two such simple textures, we can't expect the guys to do miracles artistically (except if you're considering bloom overuse, as being art, of course.)
I must admit we're guilty of laziness in that lobby scene. The lobby was something we threw in at the last minute to demonstrate some nice bump-mapping, parallax, and HDR. I believe the textures were from an old ATI demo, but Humus had done a good job of showing them off in his demo, and our artists hadn't quite grasped the concept of good parallax maps, so being out of time we just threw them in. However those were freeware, and absolutely everything else in all our demos were made in-house.
It wasn't HIS textures. Humus borrowed them too you know, from some free textures place on the web, so what point you expect to prove by this I don't know.Vysez said:If they cannot create two such simple textures, we can't expect the guys to do miracles artistically
Did i say Humus created the textures? I read that thread, and i read Humus comment on this, and how and where he found the texture. That wasn't my point.Guden Oden said:It wasn't HIS textures. Humus borrowed them too you know, from some free textures place on the web, so what point you expect to prove by this I don't know.Vysez said:If they cannot create two such simple textures, we can't expect the guys to do miracles artistically
Then, i didn't expect anything from them, artistically speaking.and our artists hadn't quite grasped the concept of good parallax maps, so being out of time we just threw them in.