XB2 game? CryHavoc

pc999

Veteran
http://www.xboxworld.nl/news/6098/

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Many more in the site.

Pretty impressive I would say.
 
Impressive? Not only it's technically not impressive at all considering it will run on a very powerful system, but it seems it still suffers from badartitis.
 
BTW I had said impressive for todays standarts, if I am not wrong this engine is supossed to in 9800s
 
Yes, but I meaning compared to todays games it is very impressive IMO ( like FarCry demo), but it is a XB2 game (for what I understand), and the engine is supossed to run in 9800s cards, so we should expect a lot more.

Sorry the confusion, my fault :oops:
 
Alright, since it's written in Dutch, let me translate. :)

It says that the screenshots are from a game-engine build on PC, made with Microsoft's XNA. They don't know if the screenshots are from Cry Havok, however. (could be just technology)

Cry Havok will be a Xenon launch title which allows games up to 128 players on Xbox Live. The main goal is to expand your base, build up defence perimeters, and destroying the enemy installations.

I guess there isn't a final Xenon SDK, so it will most definatly end up looking better. ;)
 
That's perhaps why XB hasn't done so well out of the US as MS would have hoped. Not everyone likes to play FPS, but the spectrum of XB games seems pretty one-sided; at least in terms of what people talk about.

If you want better next-gen images, surely the 'Elder Scrolls IV: Oblivion' screenshots are more impressive?
 
I have to agree with L-B's conclusions. This looks like a seriously unimpressive game so far, you could do much better with the source engine on today's PC hardware.

The pic with the alien looks as if it's been composited in photoshop, and not very well either.

I'd say it was a mistake to show these screens. The months old elder scrolls screens kick these screens so hard it's not even funny, even without much in the way of pixel shading and such it still excels which shows that good design is worth more than all the checkbox features in the world! :p If nextbox can show graphics like that at high framerates, then everything else (per-pixel lighting, whatnot) is just gravy. :D
 
I'm not so sure about that, but if there really is (more fps for PS2) then it's because of a larger game library.
But I would have thought xbox has most fps games if you look at the percentage that those games are in xbox library, and if you take into consideration that PS2 has been longer on the market and has larger userbase and more developer support.

I really can't think many exclusive fps games for PS2... Killzone
But neither can I think of many exclusive xbox fps games... Halo and Halo 2.

...those pics, not impressive at all. I wouldn't call them very impressive even if they were on this gen xbox.
 
Johnny Awesome said:
There's plenty besides FPS on Xbox. There are more FPS on PS2 than on Xbox.
As rabidrabbit says, there's a larger library for PS2 so I can well believe it has more FPS, but what proportion? Or to put it another way, what's the availablity of Japanese style RPGs, puzzle games, and generally 'unconventional' games on XB?
 
Well, if it can look that good while supporting 128 players solidly and be morphic enough to allow for all sorts of base-building options that look equally good, I'll accept it just fine as a launch title. ^_^
 
Cry Havoc has been announced many eons ago, around the end 2002 if i recall correctly, it was know under the name of Helix Core... then the game disappeared under the radar for nearly 2 years, until last september when it came back from the dead under the name of Cry Havok.

So, I doubt they developed the engine on the XNA platform. The engine use DirectX, though, and since XNA is simply a package, uncluding DirectX as its API, the transition shouldn't had been complex, or anything.

By the way, there's a thread, in 3D tech forum maybe, about their engine, the "Reality Engine!1!1!", the funny part of that thread is that people discovered that one of the demo of the engine used Humus's textures (In a very similar demo, about Parallax Mapping...) as is...
FWIW, the textures were simply a bick wall and a rocky ground (plus their normal maps).
If they cannot create two such simple textures, we can't expect the guys to do miracles artistically (except if you're considering bloom overuse, as being art, of course.)
 
The post at Xboxworld.nl contains a lot errors, they even spell the name of the game wrong (it's Cry Havoc, not Cry Havok). The screenshots are taken on a 6800 Ultra, so today's hardware. For correct info, check out http://artificialstudios.com , and especially the Games section for info on Cry Havoc.

By the way, there's a thread, in 3D tech forum maybe, about their engine, the "Reality Engine!1!1!", the funny part of that thread is that people discovered that one of the demo of the engine used Humus's textures (In a very similar demo, about Parallax Mapping...) as is...
FWIW, the textures were simply a bick wall and a rocky ground (plus their normal maps).
If they cannot create two such simple textures, we can't expect the guys to do miracles artistically (except if you're considering bloom overuse, as being art, of course.)

If you've read the thread, you've seen Tim Johnson (the Reality Engine lead) saying:

I must admit we're guilty of laziness in that lobby scene. The lobby was something we threw in at the last minute to demonstrate some nice bump-mapping, parallax, and HDR. I believe the textures were from an old ATI demo, but Humus had done a good job of showing them off in his demo, and our artists hadn't quite grasped the concept of good parallax maps, so being out of time we just threw them in. However those were freeware, and absolutely everything else in all our demos were made in-house.

XNA is mainly what the SDK of Xbox 2 is based on, so by supporting XNA, you basically prove that your engine supports Xbox 2.
 
Vysez said:
If they cannot create two such simple textures, we can't expect the guys to do miracles artistically
It wasn't HIS textures. Humus borrowed them too you know, from some free textures place on the web, so what point you expect to prove by this I don't know. ;)
 
Guden Oden said:
Vysez said:
If they cannot create two such simple textures, we can't expect the guys to do miracles artistically
It wasn't HIS textures. Humus borrowed them too you know, from some free textures place on the web, so what point you expect to prove by this I don't know. ;)
Did i say Humus created the textures? ;) I read that thread, and i read Humus comment on this, and how and where he found the texture. That wasn't my point.
What i'm saying is that if theirs artist can't do such simple textures (The textures are basic as hell), as Tim Johnson said with his own words:
and our artists hadn't quite grasped the concept of good parallax maps, so being out of time we just threw them in.
Then, i didn't expect anything from them, artistically speaking.
And, before you ask, of course it was a sarcastic comment.

Anyway, if they do deliver something good technically, and artistically, then great, good for them, and for us, if the game has a good gameplay to go with the good graphics.
 
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