I was just wondering from a somewhat newb perspective; how is the polygon pushing power of these machines. First off I know that the X1 gpu was likely upgraded from one to having two geometry engines? This was of course to keep some parity with PS4 as it also has two geometry engines (vert setup?)
The question I'm asking though is this: Does the extra compute power in PS4 (those extra CU's) allow for a higher polygonal ceiling in real world scenarios? I'm assuming yes, as the CU's can be dedicated to vertex shading.. is this true?
The question I'm asking though is this: Does the extra compute power in PS4 (those extra CU's) allow for a higher polygonal ceiling in real world scenarios? I'm assuming yes, as the CU's can be dedicated to vertex shading.. is this true?