x800 texture shimmering: FarCry video

Evildeus said:
Ok, tell me when it's done ;)
hehe 80 megs of upload is going to be a bit. Its 4:30 am i will prob be in bed before they go up.


P.s if anyone can please mirrior these . I don't feel like getting a call that i've gone through a months worth of bandwitdh in a few hours haha .
 
Evildeus said:
And the codec is?
fraps , not messing with any of the videos. I record them then compress them. www.fraps.com download the demo should give u the codec

edit the 16 aniso is still loading. Also uploading ut2k4 at 800x600 with 6x fsaa temporal on. Dunno if the video can capture it though
 
Evildeus said:
Gmm, no i can't look at the vid, because i don't have the correct codec, that's what i'm asking ;)
no clue. IT works on mine. I'm assuming its in fraps program. Is there a way to find out ?

i can play it in winamp and windows media player 9 only codec i've downloaded is divx
 
Yeah it workd under Fraps. Unfortunately the path is quite shaky on the X800. Is it possible to make both less shaky? I've got the impression that there's more shimmering on the X800 like the previous vid, but i can't focus.
 
Evildeus said:
Yeah it workd under Fraps. Unfortunately the path is quite shaky on the X800. Is it possible to make both less shaky? I've got the impression that there's more shimmering on the X800 like the previous vid, but i can't focus.

i will try . the x800 aniso one is uploading as we speak.

Its hard cause the mouse is inverted and is a righty mouse (my sister )
 
Evildeus said:
Yeah, but otherwise it's difficult to compare :)
yea yea yea , have the 9700pro video done. Can't upload yet as the ut2k4 temporal (hope it captured it) and the x800pro 16 aniso wow is uploading . Damn slow cable upload speeds .

But i will update the new ones asap

switching to winrar too gives me another 8 megs off the file size


btw going to have to delete the old ones . only have 250 megs of room (3$ a month)
 
jvd said:
radar1200gs said:
You haven't, others say that have. Who is fibbing and who isn't?
dunno , but how many actually have one and how many are lieing about that ? there are even sites that agree with me .

so far none of the sites that i know have shown image quality problems in game .

I have not seen them either. As i said the farcry videos the user posted seem to happen on all cards as its an engine bug . The 9700pro show almost the same shimmering and is on a diffrent aproach path.

I know u want this to be a huge deal. But it isn't

it looks better than nvidia's version looks at this point in time and its light years ahead of the orginal bilinear problems .

You would think in the last year there would be tons of complaints about image quality on the 9600s .

I just want to address this post a little further, especially the "It's no huge deal" line.

I just got through reading
http://world.altavista.com/babelfis...juni/volle_filterung_ati_nvidia/&lp=de_en
(yes, perhaps I'm a little slow keeping up but I use my computer for business, gaming and surfing in that order - I've been having fun gaming lately).

Given that disabling brilinear doesn't slow things down that much, but disabling ATi's optimizations results in enough of a speed decrease to cost them the speed crown vs NV40 I'd hardly say say "it's no big deal". Little wonder ATi lied their arses off in the reviewers notes.
 
Given that disabling brilinear doesn't slow things down that much, but disabling ATi's optimizations results in enough of a speed decrease to cost them the speed crown vs NV40 I'd hardly say say "it's no big deal". Little wonder ATi lied their arses off in the reviewers notes.

what drivers are u using to compare ?

THe diffrence between the first set of drivers with brilinear for nvidia vs non brilnear is just as stagering as these .


Also in what benchmarks does ati loose the perfromance crown because of this ? please post where u got this info from

as this doesn't show it in comparision to anything but its self and in one benchamrk


what does
Update:
How it looks, we were somewhat too hasty. Full, trilinear AF gives it only over all texture daily, if the application requests it or with an external Tool is helped. The AF forced over the driver filters only on the first texture days trilinear AF, over it only bilineares AF is ordered - similar to what is ordered in the ATi driver, if one does without external Tools.
this mean ?

why must they change the lod ? they don't explain why the load has to change ?

when u force the 6800ultras brlinear off do you have to change the load ? if not why ? why the diffrence between cards ?

Sorry i don't understand pc translations well .


edit i guess that update means they didn't realise that nvidia doesn't apply trilnear to all stages of the textures either. Which means you can't compare these to the 6800ultra numbers as the 6800ultra "cheats" too

I also like this part

Whether and how strongly the image quality affects, we do not want to commentate with intention, since on in-Game-Screenshots hardly proof-strong statements are to be met here and individual feeling plays also a role.

what kind of crock is that ? they wont say if it affects the image or not and screen shots are hardly proof strong ? i guess that means screen shots don't show difrences . So individual feelings play a role ? Guess that means if u hate ati then there is a huge diffrence , if your impartail there may be little to none and if u like ati there is none or an improved image quality ?

What is that ?
 
With the AF bit, it just means they are doing what ATi is doing, trilinear on first stage, then bilinear thereafter unless you change that behaviour with something like rivatuner (unless the app says otherwise).
 
radar1200gs said:
With the AF bit, it just means they are doing what ATi is doing, trilinear on first stage, then bilinear thereafter unless you change that behaviour with something like rivatuner (unless the app says otherwise).
right yet they forced ati to do it on all stages and they didn't on nvidia . So nvidia 6800 is doign it on one stage , ati is doing it on all stages .

Not a valid comparisoin huh
 
radar1200gs said:
Where do you get that idea from? you just have to use rivatuner or similar then NV40 will do same amount of work.

they say
This driver contained again that in the meantime „a defect erlegenenâ€￾ switch, which permits it to force the full trilinear filtering which - according to first views - seems to function also over all texture stages and with all Leveln of anisotropic filtering.
about the new det drivers. Saying it permits it to force full trilinear filtering. Which seems to function also over all texture stages with all lvls of aniso .

Then
In contrast to the first driver for the GeForce this switch functions to 6800 Ultra Reviews now also finally for the maps of the GeForce FX series, from whose owners long time for the senseless reason of the bench mark bar length became to withhold this fundamental feature. The left to the Download of the local computer cousin server for registered users is - like always - at the end of the News.

which i read as the first driver didn't allow this and it also now does this for the fx . Who's owners for a long time had to suffer through senseless benchmark perfromance and thats why it was with held from fx users (cause the cards were to slow with it on)



Update:
How it looks, we were somewhat too hasty. Full, trilinear AF gives it only over all texture daily, if the application requests it or with an external Tool is helped. The AF forced over the driver filters only on the first texture days trilinear AF, over it only bilineares AF is ordered - similar to what is ordered in the ATi driver, if one does without external Tools.

Now in the update they say woooo we were to hasty . To hasty about what ? WEll that full tri af gives it only over all textures daily (no clue) if the application requests it or with an external tool. The af is forced over the driver filters only on the first texture stage of trilinear af . over it only bilinear af is asked , similar to what af is doing if one does with out external tools .

Basicly they messed up and thought the drivers they benchmarked on forced full tri at all texture stages which it does not. But they did these benchmarks on the x800s and 9600s with tri on all texture stages .

Which means they are not vaild to compare to the 6800ultra tests (unless in those tests they updated the scores to reflect it now being forced with 3rd party software)

I expect a big drop on the 6800 ultras if they used tri on all texture stages as there is a problem with it as nvidia has pointed out which is why both ati and nvidia do that on unreal .

Hope that makes sense . As that is how it reads in broken english .
 
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