In order to reinvent the GPU shader core, X-Silicon says it is creating a new scalable RISC-V vector-based unified compute-graphics engine (C-GPU) that can efficiently compute the kinds of next-generation workloads that traditional GPUs were never designed for.
Such applications include AI, HPC, vision, geometric computing, as well as 2D and 3D graphics. The company says its MIMD architecture is uniquely capable of independently running CPU and GPU code in the same core affording capabilities such as low-memory footprint execution, bare-metal programming to the hardware registers, high-performance, low-power operation, and replacement of traditional shader programs with an open-source RISC-V ISA for CPU and GPU, using a single instruction stream.