Here's why this stuff doesn't work well. Imagine doing texkill instead of alpha test. End result is the same if you use texkill to kill texels based on alpha value. Now, if you say the driver should enable SSAA in this case, then I say, "What if no pixels are killed? You're incurring a huge cost for no reason!" Of course, this applies to alpha test as well.
What I thought you folks were talking about was a dynamic (i.e. hardware based) MSAA -> SSAA transition. However, even if you assume it's the driver that makes the switch from MSAA to SSAA and back, I still think you are making some very large assumptions. That doesn't mean the problems can't be solved, but there's a lot more involved than just some driver tweaks.