darkblu said:actually i don't see how that 'carrying over' can be done in the first place. the only thing i know of that helps simulating HDR on non-HDR hw is scaling + renormalisation of the color ranges, during which you (severely) lose precision.
For example, i'm doing it by converting the rgb value of the light contribution to a 'greyscale' scalar, modulating it with a user-tweakable parameter and passing it to the alpha component of the fragment. This way, destalpha will hold the accumulated lighting contribution factor, which is of course less precise than a real hdr buffer, but enough for 'more correct' glows.