I have effective 5/6 at home and I feel lucky (I had 0.64 few years ago) - no chances to see fiber as it is not even planned for the next years in my area.At 50 mb/s it's still obnoxious to download 60GB games, but as these blazing speeds hit (if my cable ISP is doing it I'm sure they all are) it'll be much easier.
Same. Earlier in the year I had a mostly stable 18Mbit DL ADSL2+ line with no prospect for fibre because I'm connected direct to an exchange and BT (the internet infrastructure folks in the UK) told me a while back my DSL line will get worse before a technical solution means I can get fibre. They weren't kidding, I currently can't get more than a stable 14Mbit connection. There are people way worse off than me though so I consider myself lucky.I have effective 5/6 at home and I feel lucky (I had 0.64 few years ago) - no chances to see fiber as it is not even planned for the next years in my area.
The PSP Go's history has shown us that download-only consoles will face sabotage from retailers, and console makers still need retailers to sell consoles.
This. And this goes back to the Xbox One u-turn where Microsoft basically blamed public opinion for having to change their digital purchase policy. They did not have to change their digital only policy and they shouldn't have; it looked like a good idea. All they needed to do was also continue to support games on disc as they always had been. These are not mutually exclusive policies. When Steam launched with it's initial DRM policies, full game installations on DVD did not disappear overnight.
As long as it's cleara to consumers, you can offer as many options as you like.
And that was the problem. People didn't want a disc only for distribution purposes.Huh? They were planning to support physical distribution. The optical drive and physically distributed games weren't going anywhere. The only major change was ownership verification every 24 hours. They were even working with publishers and retailers to allow resale of physical AND digital games. That last being something unprecedented in console, heck even PC, gaming.
And that was the problem. People didn't want a disc only for distribution purposes.
Some people didn't, by there were others like myself that preferred it. MS problem was unclear messaging that snowballed out of control. They 180 their plans so fast that by the time people figured out they wanted their disc-to-digital plan it was too late.
Tommy McClain
This. And this goes back to the Xbox One u-turn where Microsoft basically blamed public opinion for having to change their digital purchase policy. They did not have to change their digital only policy and they shouldn't have; it looked like a good idea. All they needed to do was also continue to support games on disc as they always had been. These are not mutually exclusive policies. When Steam launched with it's initial DRM policies, full game installations on DVD did not disappear overnight.
As long as it's cleara to consumers, you can offer as many options as you like.
As I understand it (which is tricky because different MS execs were saying different things) they had no intention of selling conventional games on disc; discs would only be an alternative distribution medium to download and this isn't the case now.They didn't change any policies, they just never implemented some of the vague fluff they talked about.
Once you hear on it on the internet, no matter how wrong it is. It just won't go away.
In a lot of ways similar to how Steam's intent was completely misrepresented and misunderstood when the service launched.
The above does not seem to jive with the below. Is Steam's intent still misrepresented and misunderstood, or did that misunderstanding go away?
I'm not following.If we want the Irrational Games of the World to stay in business and graphics to get better and better, we need to cut out the middlemen, unfortunately its the 25% retail cut.
With developmetn costs going up and up, and profits going down, many publisher/developers in the industry are in a tight spot. I'd rather have Crytek, Konami, Irrational Games and Capcom of the world possibly stay in the console/pc business via a 25% boost in revenue by selling the majority of their software digitally, than exit for something like mobile or f2p.I'm not following.
Are you saying Brick & Mortar retail is the reason that IRRATIONAL GAMES is out of business? And are you also saying brick & Mortar retail is also the reason for the way BIOSHOCK 1 and 3 looked?
Please explain, if you will.
It would also be better for developers and publishers if second hand sales generated money for them as well, but we know how consumers reacted to that.
With developmetn costs going up and up, and profits going down, many publisher/developers in the industry are in a tight spot. I'd rather have Crytek, Konami, Irrational Games and Capcom of the world possibly stay in the console/pc business via a 25% boost in revenue by selling the majority of their software digitally, than exit for something like mobile or f2p.
Some console gamers like physical better than digital. The rest of the world has gone digital (remaining console gamers, PC-, tablet-, and phone-users)Console gamers like physical better than digital and Brick and Mortar is key to physical distribution.