There's a difference, chavvdarrr. The Voodoo 1 and 2 graphics cards had completely separate memory for textures and the frame/z-buffers. They had, for example, one chip that had a 64-bit memory access to its own memory space for use with frame and z-buffers. There was another chip, on the Voodoo1, that had its own 64-bit memory bus to storage for texture memory. The Voodoo2 had two such chips.
The Voodoo1 and 2 chips, then, while they had a total of 128-bit and 192-bit memory busses, respectively, one cannot call their architectures the same as graphics boards that had just one major chip for graphics processing with 128-bit wide busses (or higher), such as the RIVA 128, RIVA TNT, and Voodoo3. Making use of a shared memory bus made these later chips quite a bit more efficient in terms of their memory bandwidth usage.