Fox5 said:
I'm sorry, I'm just not seeing it. The shape of the gamecube controller is almost identicle to the dual shock, the only things is has in common with the DC's controller are that the primary control stick is in the top position and that it features analog triggers.
The shape of the plastic is molded in a way which looks similar to the dual shock, but the layout and way you use it is clearly the same as the Nights/DC pad, with Nintendo's take on the ergonomics. The GC pad has the two lumps out of the bottom like a DS but the layout mimics the DC. And it's the layout that's important - like I say, three basic layouts came out of the 32/64 - bit generation.
When the GC pad was first shown off I remember that one of the Nintendo folks showing it off (might even have been Miyamoto) joked about how from some angle(s?) it looked like a DC pad. Interestingly, Z button aside they opted for the same number of buttons as Sega too, which hints at a similar design philosophy of "keep it simple".
And the Dreamcast controller was basically an evolved version of the saturn nights controller, which was a Saturn controller with extended grip and a joystick, and the Saturn controller was the Genesis 6 button controller.
The Nights controller was a radical departure from the previous Saturn controller, and it owes nothing to Nintendo [edit] in terms of using analog[/edit](not directed at you, but the Nboys who like to claim Nintendo invented analog). The Saturn's original digital controller looked to the SNES controller for its L&R triggers I have no doubt, and the DC pad (after minimising the number of buttons from the 9 seen on the Nights pad) opted for the diamond shape of main buttons that Nintendo had first shown off with the SNES.
Remember, at any time a console vendor can go back through the archives and pick and chose elements from their past or a competitor's. The SNES main button layout has proved incredibly popular, with Sega, MS, Sony and even SNK copying it for their home consoles. And countless PC pads have copied it too, of course. And what the SNES first used, the Playstation has put in everyone's home ...
I think not. Up until the wavebird pretty much all wireless controllers were crap, and Sony and Microsoft still never released official wireless controllers on their systems. I don't think you'd see the wireless controller on Xbox 360, certainly not as an almost standard) if it wasn't for Nintendo popularizing the concept. I don't think there's anything wrong with giving credit to the 1st company to do something right, those IR controllers were HORRIBLE.
I disagree, and think wireless is natural. Tv remotes have been wireless for years (I can just about remember wired remotes!), wireless networks are increasing popular, wireless mice and keyboards are very popular, and games systems for the last 20 years have had wireless pads. I can even use my Bluetooth PDA to controll stuff on my PC, not that I can be bothered setting that up.
We're just at the point where it's more practical now. Nintendo saw an opportunity to make money with an expensive first party peripheral, and did it. Fair play, but they didn't create the demand, and they haven't popularised the technology. Wireless was already "popular", and almost no-one (in the grand sceme of things) has used a Wavebird!
It also gives MS and Sony the ability to spend less money on ports for their consoles, and charge the customer more for pads, which is another reason why I think they would have opted for it anyway.
If the Revolution doesn't flop, it will be given credit for inventing a new controller type because it will have proven it works, the actual device doesn't matter if the implementation sucks.
Then they'll be getting credit for inventing a concept that they didn't! Might as well give MS credit for inventing a windowing, point and click GUI! From a business sense though I suppose "the actual device doesn't matter if the implementation sucks".
The NES also had some kind of motion sensing controller that probably sucked, ROB the robot, and the infamous power glove.
I forgot about the Power Glove! I never used one of those either. I hope it was as bad as it looked, or it'll be letting the grand tradition on whacky console peripherals down. Stuff like the Eyetoy, those Sega fishing controllers (rumble, reel, motion snesning btw) and lightguns are actually quite good and therefore aren't as exciting.
Have you ever played Soul Calibur using the DCs fishing controller btw? Use the analogue stick for movement, and move the controller in the various directions to do the sword strikes. You can play it with one hand if you wish and do all the moves (with a little work).
Absolutely great fun in two player (yes, I've done it with two fishing controllers) and the best advert for Nintendo's Revolution that I can think of.