Megadrive1988
Veteran
http://www.gametrailers.com/player.php?id=18147&type=mov
if this can be done realtime, in-engine on the next round of consoles early in the next decade, well, I'll be smiling ear to ear.
now tell me there is NO raytracing in that trailer, because I know raytracing probably isn't going to be done even on the next set of consoles.
how much processing power and RAM do you graphics guys think will be needed to allow those graphics to be realtime, in-game? be they replays & external camera view.
if this can be done realtime, in-engine on the next round of consoles early in the next decade, well, I'll be smiling ear to ear.
now tell me there is NO raytracing in that trailer, because I know raytracing probably isn't going to be done even on the next set of consoles.
how much processing power and RAM do you graphics guys think will be needed to allow those graphics to be realtime, in-game? be they replays & external camera view.
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