Npl said:
You think the GPU would pull Texture-Data through 2 Busses and Cell from Main-Ram ? IMHO Local-Memory is needed( be it SDR or GDDR3) since I doubt a small Amount of eDram would help much lowering the GPU`s need for the Main Ram.
I don't suggest GPU to exclusively pull rendering data from main-ram, it should at least have some local memory to fit rendering buffers.
But it Should have the
option to pull rendering data from main memory by itself.
What I don't want to see is a GPU that can only address it's local memory (doesn't matter if it's embeded or external) - that would make it a cumbersome and limited setup compared to what others have
(and could be especially bad if it came to a worst case scenario with 256MB of total memory divided into two pools between GPU and CPU).
As for the eDram issue - I have to admit that I'm somewhat undecided on it myself at the moment.
IMO - a "good" local pool size would be 32-64MB (for eDram), and assuming it's configured as I suggested to nAo in another thread. But at that size, one Has to wonder what kind of GPU cutbacks we would see because of it.
Putting this against suggested 256MB of external ram local to GPU, I'm probably more partial to the latter - larger size + less likelihood of GPU ommisions does matter.
Although... like Deano, I may very well change my mind about it by tommorow