Hello Beyond3Ders!
Long time lurker, first time poster. With the nVidia/Sony news, the insanely long thread debating CELL and GPU power and what it means for next gen consoles, and E3 and other events around the corner I thought I would ask a question that has been bothering me. With supposed Xbox2 spec leaks available and the ever mounting CELL & PS3 hype/facts coming to the surface one thing has left me uneasy about the upcoming consoles: Memory, or better yet, the lack of it.
We hear a lot about CPUs, GPUs, and so forth, but in my mind one of the single most limiting factors on any system, and especially consoles, is the memory. I always thought in the last generation that the console makers cut corners on the RAM (for obvious cost reasons), and in the end this is one of the major reasons, outside of developing for the lowest denominator and porting upward, that games on the GC, PS2, and Xbox are so similar graphically. Especially in the case of the Xbox, I think extra RAM would have made a world of difference. One of the three major reasons I tend to play more PC games over console games is because console games tend to have bland, blurry, and repetitive textures (the other reasons are resolution and multiplayer).
Looking forward to the new consoles I get the feeling we are going to be in a similar situation, especially with techniques like normal mapping and the like that use up extra memory (see: Doom 3). If game developers are already asking for 512MB of video RAM for new GPUs, will the rumors of a mere 256MB of total system memory be a serious pigeon hold on the next generation consoles?
I could be wrong, but I am getting the feeling that all the debates about the GPUs and CPUs on the next consoles is overlooking the memory factor. I am assuming most HDTV games will be 720p (1280x720), this means that while GPU and CPU power are great things, it would seem that 256MB of memory would be a significant limitation of the new consoles. Considering that is typically agreed that we are heading toward more and more diminishing returns in the graphics department I think this is an issue. A lot of posters here already believe there wont be a whole lot of difference between how PS3 and Xbox2 games look. And in many ways I get the feeling that even if the Xbox2 and PS3 are 30% faster than the Revolution, if they are all running around with ~256MB of memory that in the end we wont see a whole lot of differences on the TV/Monitor regardless of the power difference.
Onto my questions:
1. What are the chances of the Xbox2 having more than 256MB of memory? What are the PS3 rumblings in regards to system/video memory?
2. Will limited system/video memory offset some of the power difference of the next generation. Why are why not?
3. Are we going to see some new techniques that will overcome the memory limitations? What examples do we know of?
4. How do developers feel about memory constraints? Would they rather have a good CPU/GPU and more/great memory or a great CPU/GPU and less/ok memory?
5. And most importantly, what would the consumer perception be of a console with a little less power but a lot more memory? Crisp textures and varied textures/environment are one way to convey the "power" of a console to a consumer. Could 2x the memory (512MB vs. 256MB), and the results in game, be enough to convince a consumer that a system is more powerful than a system with 20-25% more raw GPU/CPU power?
Thanks for taking the time to read my post and questions. Feel free to give your input or correct any incorrect ideas. I am excited since the Xbox2 and Revolution are stated to work on monitors (yay! Hopefully PS3 also). I personally want more varied environment and better AI/Physics/Animation in games and most important continued progression in game play (I am going to be upset when Madden 2006/7 cuts out all the franchise, stat, and other game play elements for their new engine). Graphic goodies are nice, but they are only part of presenting a virtual world. I am just hoping memory limitations do not become an issue that hinders creativity. Just my 2 cents.
Long time lurker, first time poster. With the nVidia/Sony news, the insanely long thread debating CELL and GPU power and what it means for next gen consoles, and E3 and other events around the corner I thought I would ask a question that has been bothering me. With supposed Xbox2 spec leaks available and the ever mounting CELL & PS3 hype/facts coming to the surface one thing has left me uneasy about the upcoming consoles: Memory, or better yet, the lack of it.
We hear a lot about CPUs, GPUs, and so forth, but in my mind one of the single most limiting factors on any system, and especially consoles, is the memory. I always thought in the last generation that the console makers cut corners on the RAM (for obvious cost reasons), and in the end this is one of the major reasons, outside of developing for the lowest denominator and porting upward, that games on the GC, PS2, and Xbox are so similar graphically. Especially in the case of the Xbox, I think extra RAM would have made a world of difference. One of the three major reasons I tend to play more PC games over console games is because console games tend to have bland, blurry, and repetitive textures (the other reasons are resolution and multiplayer).
Looking forward to the new consoles I get the feeling we are going to be in a similar situation, especially with techniques like normal mapping and the like that use up extra memory (see: Doom 3). If game developers are already asking for 512MB of video RAM for new GPUs, will the rumors of a mere 256MB of total system memory be a serious pigeon hold on the next generation consoles?
I could be wrong, but I am getting the feeling that all the debates about the GPUs and CPUs on the next consoles is overlooking the memory factor. I am assuming most HDTV games will be 720p (1280x720), this means that while GPU and CPU power are great things, it would seem that 256MB of memory would be a significant limitation of the new consoles. Considering that is typically agreed that we are heading toward more and more diminishing returns in the graphics department I think this is an issue. A lot of posters here already believe there wont be a whole lot of difference between how PS3 and Xbox2 games look. And in many ways I get the feeling that even if the Xbox2 and PS3 are 30% faster than the Revolution, if they are all running around with ~256MB of memory that in the end we wont see a whole lot of differences on the TV/Monitor regardless of the power difference.
Onto my questions:
1. What are the chances of the Xbox2 having more than 256MB of memory? What are the PS3 rumblings in regards to system/video memory?
2. Will limited system/video memory offset some of the power difference of the next generation. Why are why not?
3. Are we going to see some new techniques that will overcome the memory limitations? What examples do we know of?
4. How do developers feel about memory constraints? Would they rather have a good CPU/GPU and more/great memory or a great CPU/GPU and less/ok memory?
5. And most importantly, what would the consumer perception be of a console with a little less power but a lot more memory? Crisp textures and varied textures/environment are one way to convey the "power" of a console to a consumer. Could 2x the memory (512MB vs. 256MB), and the results in game, be enough to convince a consumer that a system is more powerful than a system with 20-25% more raw GPU/CPU power?
Thanks for taking the time to read my post and questions. Feel free to give your input or correct any incorrect ideas. I am excited since the Xbox2 and Revolution are stated to work on monitors (yay! Hopefully PS3 also). I personally want more varied environment and better AI/Physics/Animation in games and most important continued progression in game play (I am going to be upset when Madden 2006/7 cuts out all the franchise, stat, and other game play elements for their new engine). Graphic goodies are nice, but they are only part of presenting a virtual world. I am just hoping memory limitations do not become an issue that hinders creativity. Just my 2 cents.