jvd said:I want an a.i to learn.
I play fps's with my friends all the time adn we find new spost to hide in but it only works once or twice. After that the player knows there is a hiding spot. A bot doesn't it will keep making that mistake. I want it to learn from it
pc999 said:I f I am not wrong FORZA AI is suposed to learn, anyone tried it
Alstrong said:pc999 said:I f I am not wrong FORZA AI is suposed to learn, anyone tried it
really? Given enough laps, they'll run the course perfect? or do you mean adjust to the player?
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pc999 said:For me a good AI is one that make me think in "what should I do?", "what he is trying to do?"...
But you are right none wants a game that is impossible to beat (meanwhile we like to have that possibility of an unbeatble game).
blakjedi said:pc999 said:For me a good AI is one that make me think in "what should I do?", "what he is trying to do?"...
But you are right none wants a game that is impossible to beat (meanwhile we like to have that possibility of an unbeatble game).
In other words everyone wants an AI with relatively the same level of imperfect knowledge about the gameworld as the gamer has... except when it makes sense for them to have more (like say when storming an enemy headquarters)
pc999 said:blakjedi said:pc999 said:For me a good AI is one that make me think in "what should I do?", "what he is trying to do?"...
But you are right none wants a game that is impossible to beat (meanwhile we like to have that possibility of an unbeatble game).
In other words everyone wants an AI with relatively the same level of imperfect knowledge about the gameworld as the gamer has... except when it makes sense for them to have more (like say when storming an enemy headquarters)
Nope, what I said is that a good AI is one that make ME think, in the next step and it is a AI that WE dont understand easily ( or in other way, that dont repeats itself, analizes the situation and act , a bit like Halo AI).
ERP said:OK I have a question....
Would you rather have a very high quality scripted gameplay experience, limiting replay value, or a mediocre AI driven experience that will vary every time you play?
The problem with "good" AI is it's unpredictable by it's very nature, that makes it extremly difficult for a game designer to control the experience. Now that doesn't matter much when you're fighting a bot in some FPS, but in a game like MGS it would be close to impossible to balance the experience.