SC: DA video, looks like a PS2 port. Not as good as the ss, it seems.
Last edited by a moderator:
Yeah, they made a lot of profits definitely, but they have to be careful with what they spend. A lot of their focus is on the DS, and if they can't risk losing their handheld market to Sony. So something had to be sacrificed. In this case it was Wii tech.
Yeah, they made a lot of profits definitely, but they have to be careful with what they spend. A lot of their focus is on the DS, and if they can't risk losing their handheld market to Sony. So something had to be sacrificed. In this case it was Wii tech.
Oh I don't think this is related to DS. DS isn't high-tech either, really. You need to step back and look at how Nintendo designs consoles. They have never built a high-cost machine. Every single console they make has some obvious cutbacks in the hardware. N64 lacked a sound chip. SNES had a 3 MHz cripple CPU. Cube was just not as aggressive as PS2 or Xbox, although it was a tight design.
It's the same with their handhelds. And it has never bit them in the rear. The most popular machine is not dictated at all by how bleeding edge its technology is.
Wii is them taking their cost consciousness to a new level. I'm a bit disappointed by how obviously behind it is, but I really doubt it will be all that perceptively different, especially on all the SDTVs it will be used on. I think if PS3 and 360 actually start using AA it might be a bit more noticeable than now, though. (N64 used AA almost always ya know. kinda ironic)
I was referring to DS software, actually.
SC: DA video, looks like a PS2 port. Not as good as the ss, it seems.
Oh I don't think this is related to DS. DS isn't high-tech either, really. You need to step back and look at how Nintendo designs consoles. They have never built a high-cost machine. Every single console they make has some obvious cutbacks in the hardware. N64 lacked a sound chip. SNES had a 3 MHz cripple CPU. Cube was just not as aggressive as PS2 or Xbox, although it was a tight design.
It's the same with their handhelds. And it has never bit them in the rear. The most popular machine is not dictated at all by how bleeding edge its technology is.
Wii is them taking their cost consciousness to a new level. I'm a bit disappointed by how obviously behind it is, but I really doubt it will be all that perceptively different, especially on all the SDTVs it will be used on. I think if PS3 and 360 actually start using AA it might be a bit more noticeable than now, though. (N64 used AA almost always ya know. kinda ironic)
You are right nintendo is always cost concious, but you are not right they always have crippeld hardware. The Snes actually is alot faster than what sega had to offer at the time, the n64 is alot more capable than the psx though the design has some (big) flaws and the GC is alot faster than the ps2 and even comes really close to xbox.
Nintendo always used slow hardware for their handhelds because they understand what a handheld should be capable of. A handheld so be small, last long with battery's and it needs to be quick to play on. Ever since the GB their have been alot better handhelds in a technicall aspect but they all failed because they didnt offer what handheldgamers want. That even can be said for PSP, its fast, but doesnt offer what most handheld gamers want. Though the PSP does alot better than any other handheld manifacturers other than nintendo.
There's no need for them to sacrifice anything due to DS, since they're making piles of money on the machine. Also they have several billion dollars in cash they could use if they felt they needed to compete directly with Sony/MS. Money really isn't an issue here, other then the fact that Nintendo like to make lots of it
I dont necessarily agree. Sure, they've supposedly got 4-6 billion in cash, but a enterprise like PS3 or 360 will probably be in the hole a couple billion or more before it makes profit back. Can Nintendo truly afford 50%+ of their reserves on something that has the possibility of not panning out and if it fails, may never get back the money lost? Lets just say I am not convinced. I think cutting edge hardware did get too dicey for Nintendo. It gets riskier and more expensive to stay on that cutting edge every generation. Nintendo saw where it was headed. How many hundreds of millions did Sony spend on Cell R&D? On Blu-Ray?
I dont necessarily agree. Sure, they've supposedly got 4-6 billion in cash, but a enterprise like PS3 or 360 will probably be in the hole a couple billion or more before it makes profit back. Can Nintendo truly afford 50%+ of their reserves on something that has the possibility of not panning out and if it fails, may never get back the money lost? Lets just say I am not convinced. I think cutting edge hardware did get too dicey for Nintendo. It gets riskier and more expensive to stay on that cutting edge every generation. Nintendo saw where it was headed. How many hundreds of millions did Sony spend on Cell R&D? On Blu-Ray?
Why not? What else are they going to do with that money? If they wanted they, they could spend $2 billion creating cutting edge hardware at no risk to the company, because though they could lose $2 billion, they're still profitable. Nintendo have chosen to spend less, rather than be forced into it by lack of available funds.Can Nintendo truly afford 50%+ of their reserves on something that has the possibility of not panning out and if it fails, may never get back the money lost?
I always considered the SNES a disappointment given it's time frame though.
Sure, it was better than Genesis, but not by a lot, and it took a while too prove (hell, it's probably still dangerous to make such a statement on B3D! I half expect some Genesis ****** to bite my head off). Considering how much later it came I didn't find essentially parity hardware impressive.
And again, sure to open a whole hornets nest, but I'd consider the GC essential parity hardware to PS2 as well. And N64 I considered superior to PS1 only on paper.
But I'd agree, prior to Wii, Nintendo did always have competitive hi-tech hardware of course, if not necessarily the best.
Mortal combat? donkey kong? there was quite a big difference.
In fact n64 is (alot) more powerfull than psx. But it was kind of a bitch to program for because of the very small texture memory (thats why n64 look so blurry) and you need to use mircocode to really get the best out of the system but n64 regulary pushed alot more poly's than psx could ever handle.
The same goes for the GC, its alot closer to xbox than it is to ps2. Just look at RE4 on both consoles and see the difference.
I dont think this is really a matter of opinion because it are all facts.
Mortal combat? donkey kong? there was quite a big difference.
In fact n64 is (alot) more powerfull than psx. But it was kind of a bitch to program for because of the very small texture memory (thats why n64 look so blurry) and you need to use mircocode to really get the best out of the system but n64 regulary pushed alot more poly's than psx could ever handle.
The same goes for the GC, its alot closer to xbox than it is to ps2. Just look at RE4 on both consoles and see the difference.
I dont think this is really a matter of opinion because it are all facts.
not only that, but i think nintendo recognised that if there was a time to change course, now is that time. the installed base of HD displays isn't large enough to impact them yet, and if they can produce an image that looks good enough (however you want to define "good enough") on SDTV/EDTV now is the last chance they are going to get. next generation will have to be HD all the way.
Obviously the cart thing was just and odd move and has baffled people for years with trying to figure out just what the strategy was there.
Mortal Kombat just proved that SNES had a much better sound chip. I don't recall graphics being much better. I own an original 1992 Mortal Kombat SNES cart, and have sorta recently played the Genesis one. Obviously the Genesis cart has blood instead of "sweat", but otherwise, visually, they aren't much different if I recall correctly.
It had better gfx and audio, but was crippled otherwise.
Sure, but tons of SNES games (all of them?) have framerate issues courtesy of that pathetic CPU.256 vs 64 colors is a pretty significant difference. The SNES was also capable of some pretty cool sprite effects that the Genesis just couldn't do.
PS1 vs N64 performance comparisons don't really work, because no PS1 game had to do the texture filtering work that N64 games did. And if we include the machine staring at you while it loads in our average fps computation...;-)