One, Flipper nor Hollywood are based on PC tech. Both are architecturaly designed differently to PC tech. Thing is, some of Flippers capabilities are requirements in DX 8.1. Although Flipper surpassed it. Example, 6 textures a single pass, were a DX 8.1 requirement, Flipper is capable of 8. Also, Flipper is a Floating Point based GPU, DX7/8 were integer based. It wasn't until DX9, GPUs were required to be Floating Point based.
Actually, you are the one who made the direct comparison to R300 in the first place, not me. After that, only one thing I mentioned (SM2.0) is DX specific. Gamma-corrected FSAA, impressive filtering... are not DX-exclusive features, yet all currently shown Wii-games seem to lack those (apart from a couple of high-res bullshots).
And Flipper isn't floating point based, it features 24bit Int color (8/8/8RGB or 6/6/6/6 RGBA, IIRC), which explains the dithering seen in many games.
It wasn't until DX9 that 16 texture passes became a requirement. So how much do you think it would cost Nintendo to have a R300 equivalent GPU, although not sharing any overall architectural similarities.
I'm pretty sure Nintendo could have a GPU with R300-like featureset, optimized for SD rendering, in the Wii and still make a profit at the launch price. I'm not sure they could do that and include 100% perfect NGC backward compatibility at the same time, while staying in the Wii form-factor, though.
But anyway you are taking this entirely backward : on a given process, an O/C Flipper
will be less expensive than a R300-class GPU. If Nintendo thinks that the graphics produced by such a chip are not detrimental to Wii sales (outside of the HC gamers ranks, which they seem to have given up anyway), then including the less expensive GPU they can get away with makes perfect sense considering they want to be profitable from day one.
Many devs thought Flipper was incapable of performing fur shading, Rare proved them wrong. Why, because they made the effort. If Factor 5 had not put, per-pixel light scattering in Rebel Strike, it would have been believe to be impossible, at an unstable 60fps. I wondering what they could have acheived if they had cut the frame-rate in half.
The thing is that Flipper, while a nice architecture, lacked many things that appeared in R300-class GPUs, especially IQ-wise. Judging by
everything we have seen up to now, Hollywood seems to be in exactly the same class, feature-wise and IQ-wise, as Flipper (dithering still apparent in many screenshots, lack of high-quality filtering and AA...). Will we see nice-looking games on the Wii ? Of course. But we had some nice-looking games on the GC too.
Actually, your list of Flipper achievements goes counter to the idea that Hollywood is a generational leap away from Flipper...
R300
A 8 pixel-pipeline GPU
16 textures in a single pass
Not surprising since, ArtX after being acquired by ATI is behind R300.
The R300 was actually a lot more than that, and had many features that Flipper lacked, and that Hollywood seems to lack too.
By all means continue to judge, Wii capabilities on GC ports and lazy devs.
Even the best-looking Wii games revealed up to now (SMG and MP3) don't show much improvement IQ-wise over NGC best games. Look, I want nothing more than being wrong here, and to witness the super duper power of the Wii unleashed later (especially since I'm getting one at launch). But right now, to the best of everything shown so far, including the very best-looking Wii games, Hollywood looks like nothing more and nothing less than a faster Flipper. That won't prevent me from getting a Wii, but I don't have to go delusional either about its graphical capabilities.
What about pointing us to actual information (dev quotes, untouched screenshots...) that would help your theory instead of relying on the "NGC dev kits" and "lazy devs" excuses and making flawed calculations about the price of the Wii (since retail price does little to inform us of the actual HW included) ? I mean, unless we get actual specs, in 4 years we could still have graphics in the same league, and you would still be screaming "wait for the
real power to be shown !". The onus of proof is on you on this one...