IMO, MP3, Excite Truck, Red Steel, SMG, all look great. All of those titles development started on OC' GCs. So to judge them as what Wii is capable of is immature. It was easier to know what 360 is capable of, because we have all the specs.
Launch title PD0 can't be classified as a accurate reprensentation of what the 360 is capable of, so these launch games appearing on Wii shouldn't be as well.
Mainly because of leaked specs, comments by devs who had yet to have complete devkits, suggesting that the console could and likely retail for $150. Instead its retailing for a hundred dollars more.
While I agree with this overall, I think the comparison isn't quite that accurate since it seems that Wii is far closer architectually to GCN than the 360 is to the XBox.
Well we also know they are making a profit from the hardware from day 1, unlike 360 and PS3 - so who knows exactly what the true cost of materials is for the Wii.
Occam's Razor here. What is more likely, Nintendo releasing an upgraded NGC and making a quick buck on it because die-hard fans (myself included, curse my weak resolve) will buy it for the new controller and because the competition priced itself out of the mainstream, or Wii being a super-duper powerful hardware crippled by early development on NGC kits without even a single tech demo showing its true power ?
Occam's Razor here. What is more likely, Nintendo releasing an upgraded NGC and making a quick buck on it because die-hard fans (myself included, curse my weak resolve) will buy it for the new controller and because the competition priced itself out of the mainstream, or Wii being a super-duper powerful hardware crippled by early development on NGC kits without even a single tech demo showing its true power ?
The counter-argument being that if Wii is indeed an overclocked NGC, then the devs don't have the excuse of having to get used to another architecture.
Well, its obvious to me from playing my copy of PD0, that its a Xbox port with visual upgrades. A ports a port, architecture differences aside.
How much did GC cost to manufacture? I assume it wasn't much.
Unless they just repeated the same engines (eg two TEV units exactely equal to the GC ones (even then it would probably take some time to do good use of the second one)) any new HW would take time to be used, specialy wonder this circunstances.
Perrin Kaplan said the Wii itself is breaking even at $250. The entire Wii campaign is profitable from day one. So now the more knowledable hardware guys have a clear idea of the hardware costs.
Is that net or gross? Does that take into account R&D costs or building a new online network and maintaining it at no residual cost to the consumer? They said they'll take a loss on hardware, they said they're breaking even, and a bunch of people are assuming that they're making a profit. In different lights, all of these things may be true.Perrin Kaplan said the Wii itself is breaking even at $250. The entire Wii campaign is profitable from day one. So now the more knowledable hardware guys have a clear idea of the hardware costs.
aren't we being a little bit closed minded here? i mean, chastising the wii for not being a xb360/ps3 cost-scheme-wise? no matter how much cheaper from its production cost a console will be sold at, there's a li'l bit more to a console than that.
How much did GC cost to manufacture? I assume it wasn't much.
Perrin Kaplan said the Wii itself is breaking even at $250. The entire Wii campaign is profitable from day one. So now the more knowledable hardware guys have a clear idea of the hardware costs.
“Concerning the hardware price, naturally many things have to be considered. We really need to look at and establish the fascination of the hardware that is finally developed, the assembly costs, etc. {Comment: this one was and is difficult as there are many meaning: to hang, to arrive, to suffer I’ve settled for assembly costs, but it probably includes shipping, etc. as well}. The price of 25000 Yen is naturally not chosen to create a great deficit, but also not to create a big profit. Concerning a new game console, if software is bought, (literal: inserted) a profit is held, but if you consider that no software is bought, the beginning is a absolutely severe thing. That’s the reality. However, Concerning the thing if there’s be a deficit on the hardware components, {the first if clause is attributive to the “concerning the thing”; I didn’t want to go less literal as the meaning of Iwata’s state might have been obscured: He’s not saying that they’re making profit or taking a loss} if you take into account that we’re software makers as well, we concluded that with that price [it] can from the first year on fully contribute to the earnings “ (Iwata)
Is that net or gross? Does that take into account R&D costs or building a new online network and maintaining it at no residual cost to the consumer? They said they'll take a loss on hardware, they said they're breaking even, and a bunch of people are assuming that they're making a profit. In different lights, all of these things may be true.
Maybe I misread a previous statement. /shrug.
second, now that we're actually looking at the meat of a console, let's see how prices stand there: wii, believe it or not, is the only console this gen that keeps the game prices from last gen, while at the same time takes those games to a new level, a level not possible on last generation machines. no, i don't see mp3 done on any of the last gen consoles, do you? so the $1M question is: do you consider the games you'll get on, say, the x360 sufficeintly more rewarding, that their price premium would be justified? and vice versa, do you consider the wii games (once we get to know them, that is) sufficently gratifying, justifying their lower but not negligibel price?
Just to point that while Nintendo games will keep the same price (someone from Nintendo said so, probably it is posted many pages ago too) on the XB you will have soon the Classics and on the PS3 you will have the Platinum version of the games that will probably be less than 1/2 of the todays price, for someone like me who is used to buy those games it is much better than Nintendo scheme. Plus for now we dont now if third party games will cost more than 50$ (now I am unsure if they can lower the price of the games ).
Going off topic I am really interested in know why they will put so many games at full price for a so little userbase (ie 30 launch games for 4M users) specially if some of the games are Zelda and RS.
Just to point that while Nintendo games will keep the same price (someone from Nintendo said so, probably it is posted many pages ago too) on the XB you will have soon the Classics and on the PS3 you will have the Platinum version of the games that will probably be less than 1/2 of the todays price, for someone like me who is used to buy those games it is much better than Nintendo scheme.
Plus for now we dont now if third party games will cost more than 50$ (now I am unsure if they can lower the price of the games ).
Going off topic I am really interested in know why they will put so many games at full price for a so little userbase (ie 30 launch games for 4M users) specially if some of the games are Zelda and RS.
I'm not objecting to the Wii not being based on the PS3/360 pricing scheme, I'm merely pointing that tinfoil theories about the console being a powerhouse in disguise are starting to become delusional. The argument I responded to was basically that the pricepoint indicated some secret power of Wii because it came out at $100 more than expected, without any indication of said secret power being shown into games. SMG, ZTP and MP3 may be very nice-looking games, but that's because of art direction, not processing power.
I agree with the rest of your post, though : the price of a console has to be evaluated not only on the HW side, but need to take into account the experiences it will provide. Based on that, I'm getting a Wii day one.
I remember the interview where that was said. However, I believe it was a translation from Japanese which might have lost a lot of its intended meaning. Anyway, I don't believe that there won't be a 30$-player's choice line like there is now. Market segmentation is the 101 of Marketing really.
I've been wondering about that myself. I guess they hope for sales similar to the DS by releasing games appealing to virtually everyone. Remember: Zelda and RS are not interesting to the non-hardcore gaming crowd Nintendo wants to target.
Also: The value of a game is dictated not only by production costs, but also by what people are willing to pay. I guess many people are used to 50$ games by now and perceive them as well worth it, regardless of the actual production costs
we're yet to see about that. though nintendo are generally perceived as rather persistent on the original prices of their titles, during the previous generation ninty had the player's choice re-print program where prices did get cut considerably. so i say we wait and see.
well, if history is to be taken as an indicator, 1st party titles on the nintendo platforms usually hold the price crown (and for the longest too) - 3rd parties don't overshoot them.
i'd venture to guess nintendo don't expect all 4M units to go into the hands of zelda and RS fans : )