Why do you speak when you have nothing to say?
fearsomepirate said:http://media.wii.ign.com/media/765/765492/img_3792932.html
Can anyone tell if it's emboss or normal mapping just by looking?
Fox5 said:IMO, RE4 had some horrible IQ and I'd hope it's not indicative of how Wii games will look.
If we had direct feed shots it might be easier to say, but off the bat I'd call these prerendered using ingame assets (the major suspects are IQ and shadowing detail).pc999 said:About the Pangya game
ZiFF said:“This has always been a core focus and strategy and ours (developing for PS3)… we’re encouraged. We are starting to port elements from the 360 to the PlayStation 3, and also from current-gen platforms into Nintendo Wii.” Activision
http://www.gamasutra.com/php-bin/news_index.php?story=10352
furhter in that same gamasutra article said:A follow-up comment noted that, of the three next-gen platforms, there are "...many more similarities between 360 and the PS3, but [ed: incoherence in the original text] and we are getting the benefits over all 3 platforms in art and animation investment", implying, perhaps, that more complexity in terms of polygon counts and animation blending is available on the Wii than current-gen machines.
Beafy said:I'd guess this was mostly caused by the letterboxing and thus reduced resolution. We hopefully won't have that problem on Wii.
Fox5 said:It was several fold. Lower resolution, lower framerate, what looked to be lower quality filtering (there are some effects that look almost point sampled), and all sorts of compression/color depth artifacts.
darkblu said:Fox, i'm pretty sure that the re4 team did tons of (clever) corner-cutting (as they should), but has it ever occured to you that a great deal of the title's grainy, dirty look was intentional? it's a resident evil, after all, not a space shooter.
Fox5 said:No other Resident Evil ever had that look. It's also absent from emulated versions of RE4, though they could be missing features perhaps. RE4 doesn't look like it has a grain filter over it, ala silent hill though, it really does just look like weak filtering since the effect is definetely not global. I guess we'll have to wait for the PC version to find out for sure though.
darkblu said:did you expect anything different? CPU-wise wii is closer to the prev gen than it is to its contemporaries. eventhough it may be a breeze to program for, a gekko at sub-GHz clocks is still considerable flops away from either xeon or cell.
Fox5 said:No other Resident Evil ever had that look. It's also absent from emulated versions of RE4, though they could be missing features perhaps. RE4 doesn't look like it has a grain filter over it, ala silent hill though, it really does just look like weak filtering since the effect is definetely not global. I guess we'll have to wait for the PC version to find out for sure though.
Fafalada said:If we had direct feed shots it might be easier to say, but off the bat I'd call these prerendered using ingame assets (the major suspects are IQ and shadowing detail).
Mind you that the original PC game looks a notch worse then latest PS2 Minna No Golf, even if you play it on a very high end rig. But don't take my word for it - the game is a free download so anyone can try it if they can be bothered to navigate some korean text.
darkblu said:did you expect anything different? CPU-wise wii is closer to the prev gen than it is to its contemporaries. eventhough it may be a breeze to program for, a gekko at sub-GHz clocks is still considerable flops away from either xeon or cell.
assets-wise, though, i assume you failed to notice the following from that same article:
Megadrive1988 said:but also, it's possible that Broadway could end up with less peak flops performance than the PS2's Emotion Engine.
EE: ~6.2 GFLOPs vs Gekko: ~1.9 GFLOPs vs Broadway 2.85 ~ 5.7 GFLOPs ?
the same can be said about Hollywood.
Thats the game's artsyle. I actually think it looks very good the color banding isnt as bad as people make it out to beFox5 said:It was several fold. Lower resolution, lower framerate, what looked to be lower quality filtering (there are some effects that look almost point sampled), and all sorts of compression/color depth artifacts.
pc999 said:Isn't this strange or even somewhat contradictory (ie, relatively, weak CPU but strong GPU), I mean in Wii case the CPU would have much more work to do for better gfx and animation (XB had vertex shaders and PS2´s EE is suited for that too).