WiiGeePeeYou (Hollywood) what IS it ?

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denis_carlin said:
I'm pretty sure Pokemon was realtime, just as the Cube titles were. Pokemon Battle Revolution did look a generation better than the Cube ones. What other games do you think were mockups?
I'm not saying I think any are mockups. I don't know whether Pokemon is a mockup or not - it could be either and we've no info on which it is. The Mario game on Wii and the golf game had the nice lighting and shadowing too I think. At least I remember seeing pics with Pokemon style lighting. Checking IGN's Wii's screenshots Mario seems less sophisticated than I remember seeing. Whereas Elebits was a painful eyesore compared to the CG trailer, and Red Steel seems to have dropped it's self-shadowing in the recent scenes. With so little official info, we've only got screenshots to look at, and not knowing which for certain are ingame and which are CG we don't know where Wii's abilites lie.

BTW - is the golf game of the Wii screenshots this one...
http://wii.ign.com/articles/722/722509p1.html
If so, it looks like it's not coming to Wii any more.
 
pc999 said:
To be fair is also new things in the Wii, like Wi-FI, Flash memory, DVDs and sensor bar.

Fair enough,I can't find the figures but there seemed to be quite a jump in consumption, maybe it is to cover additional functionality?

One thing which contradicts the suggested specs is this quite from ATI
"Hollywood is a specific design and is in no way reflective of PC technology. Even when the Flipper chips came out, people were asking that question: "Is this a spin-off of something done on the PC?", and the answer is no. It is designed the same as the Flipper was -- from the ground up for a specific console."
 
Shifty Geezer said:
I'm not saying I think any are mockups. I don't know whether Pokemon is a mockup or not - it could be either and we've no info on which it is. The Mario game on Wii and the golf game had the nice lighting and shadowing too I think. At least I remember seeing pics with Pokemon style lighting. Checking IGN's Wii's screenshots Mario seems less sophisticated than I remember seeing. Whereas Elebits was a painful eyesore compared to the CG trailer, and Red Steel seems to have dropped it's self-shadowing in the recent scenes. With so little official info, we've only got screenshots to look at, and not knowing which for certain are ingame and which are CG we don't know where Wii's abilites lie.

BTW - is the golf game of the Wii screenshots this one...
http://wii.ign.com/articles/722/722509p1.html
If so, it looks like it's not coming to Wii any more.

No, different game, the Wii golf game is Pagya golf -> http://wii.ign.com/objects/811/811577.html
 
Okay. They all look the same to me! Here's an example of the self shadwing that has been prominent in a lot of the Wii example pics we've seen

super-swing-golf-pangya-20060621063848907.jpg


The lack of pixelation and self-shadowing of the hair make this very high quality indeed. Given only a single character in view and the simplicity of the golf game, this seems plausibly realtime to me, but still doesn't help narrow down what Wii is and is not capable of! Also, the IQ (look at the texture detail on the club) is way beyond anything else we're seeing from consoles, and hints more at it being a prerender. Then there's more pics like this

http://the-magicbox.com/0606/pangya6.jpg
http://the-magicbox.com/0606/game060612f.shtml (edited to remove link-protected images)

Which have the same groovey lighting and shadowing, but simple backdrops and texturing. We remain none the wiser.
 
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The beer bottles in Timesplitters: FP had more detailed labels than that golf club. A little white text on a golf club is nothing special. It's no more detailed than they eyechart on the wall here. There are more than a few of current-gen games that overall have low-detail textures but occasionally throw a largish texture with text or something squashed down to a small surface area. Heck, I saw that done in Duke Nuke 3D.

Anyone played Geist? From the videos and screens, it looked to be utilizing Flipper a lot more than the typical Cube title, even if the overall game wasn't terribly well-executed.
 
fearsomepirate said:
The beer bottles in Timesplitters: FP had more detailed labels than that golf club. A little white text on a golf club is nothing special. It's no more detailed than they eyechart on the wall here. There are more than a few of current-gen games that overall have low-detail textures but occasionally throw a largish texture with text or something squashed down to a small surface area. Heck, I saw that done in Duke Nuke 3D.

Anyone played Geist? From the videos and screens, it looked to be utilizing Flipper a lot more than the typical Cube title, even if the overall game wasn't terribly well-executed.

fearsome, what's your opinion on the specs?
What happened to Jessica? Complete bullshit, I presume...
 
About the Pangya game




He may be lying, but diferent dev showed the same king of lighting/shadowing so I would think it is possible.

One point of interest is that those games, none of them are gameplay (at least yet) so it could be the case of the dev kits from E3 arent ready for such features or come to late to include it.

denis_carlin said:
One thing which contradicts the suggested specs is this quite from ATI
"Hollywood is a specific design and is in no way reflective of PC technology. Even when the Flipper chips came out, people were asking that question: "Is this a spin-off of something done on the PC?", and the answer is no. It is designed the same as the Flipper was -- from the ground up for a specific console."

There is a few things that contradict those specs IMO ATI is one of them, but can you put a link to the quote above, I read something similar in the above site but I cant find it now.
 
fearsomepirate said:
The beer bottles in Timesplitters: FP had more detailed labels than that golf club. A little white text on a golf club is nothing special. It's no more detailed than they eyechart on the wall here.
There's a pretty substantial amount of AA in that scene too, and given the oversized nature, I expect that's an IQ enhanced promo shot rather than directly from-the-Wii. You're right about the logo quality though. Depending on how the texture's dealt with, filtering on that isn't a problem for even older hardware. I'm too used to PS2 and it's flickery textures!
 
pc999 said:
To be fair is also new things in the Wii, like Wi-FI, Flash memory, DVDs and sensor bar.

The flash memory surely wouldn't use much more power then the average memory card and Wii's DVD drive should be extremely close to GC's in power usage. Meanwhile the chips and ram should use considerably less power then GC if these specs were true.
 
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fearsomepirate said:
The beer bottles in Timesplitters: FP had more detailed labels than that golf club. A little white text on a golf club is nothing special. It's no more detailed than they eyechart on the wall here. There are more than a few of current-gen games that overall have low-detail textures but occasionally throw a largish texture with text or something squashed down to a small surface area. Heck, I saw that done in Duke Nuke 3D.

Anyone played Geist? From the videos and screens, it looked to be utilizing Flipper a lot more than the typical Cube title, even if the overall game wasn't terribly well-executed.

Look at the angle the club is at though, don't graphics normally "jaggy up" at that type of angle, especially at low res, if not using excessive amounts of AA?

BTW, Geist wasn't that great looking of a gamecube game.

Oh, and supposendly the 1T-sram-r is cheaper than 1t-sram-q, but since q is double the density, wouldn't it be cheaper for the same size ram, and thus the logical choice?

Hopefully Wii is getting the HDR version of Far cRy. I also hope it still has polybump mapping.

Unless Wii has specific hardware support for those features, I have a feeling even far cry without HDR is way out of Wii's league.
 
Fox5 said:
Unless Wii has specific hardware support for those features, I have a feeling even far cry without HDR is way out of Wii's league.

Crytek supported Gamecube with Polybump, though apparently no one licensed the engine from them. There's no reason to imagine they'd quit with Wii.

By the way, aesthetics and technology aren't the same. Halo 2 is one of the most aesthetically hideous games I've ever seen, but everyone raves about the bump-maps and specularity and cube maps and phong shading and all that. Geist had rather bad art. You could tell it was the team's first "serious" game in a long, long time. However, it appeared that they were using bump-mapping and a few other effects to a much, much greater extent than pretty much any other Cube developer. I was just curious as to whether anyone had played it and could say more.
 
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Fox5 said:
Unless Wii has specific hardware support for those features, I have a feeling even far cry without HDR is way out of Wii's league.

Why would Far Cry be a problem even with these rumoured specs? XBox 1 did a decent version of the game..
 
If you think to the target renders that Ubisoft Paris released shortly before E3, they were obviously based on specs given to them for final hardware. Problem here is, Nintendo didn't provide devs with hardware that is really theoretically close to final hardware. They shipped bumped up GC devkits.

You notice the differences in texture quality, Metroid Prime: Corruption, Super Mario Galaxy, compared to what Red Steel looks like now. Those Nintendo games are going to be the games to look at to get a idea of what is possible.

So I expect Wii to match RE4 cutscenes, certain cutscenes with higher quality textures, lighting, with it all in gameplay.

Just noticed this on IGN, Ubisoft is backing Wii to the hilt.

http://wii.ign.com/articles/723/723080p1.html

rayman-raving-rabbids-20060803084138301.jpg


Monster 4x4: World Circuit, couldn't find images larger than this. Looks good though.
monster-4x4-world-circuit-20060803000419571_thumb.jpg


monster-4x4-world-circuit-20060803000420352_thumb.jpg
 
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Ooh-videogames said:
If you think to the target renders that Ubisoft Paris released shortly before E3, they were obviously based on specs given to them for final hardware. Problem here is, Nintendo didn't provide devs with hardware that is really theoretically close to final hardware. They shipped bumped up GC devkits.

You notice the differences in texture quality, Metroid Prime: Corruption, Super Mario Galaxy, compared to what Red Steel looks like now. Those Nintendo games are going to be the games to look at to get a idea of what is possible.

So I expect Wii to match RE4 cutscenes, certain cutscenes with higher quality textures, lighting, with it all in gameplay.

Just noticed this on IGN, Ubisoft is backing Wii to the hilt.

http://wii.ign.com/articles/723/723080p1.html

IMO, RE4 had some horrible IQ and I'd hope it's not indicative of how Wii games will look.
 
fearsomepirate said:
Tidbits in the most unlikely places...while the backgrounds of Rampage Wii look as crappy as the PS2-Xbox-Cube version, the Wii version is getting 10 new characters. There are two shots up on IGN, and it sure looks like this guys is bump-mapped:

http://media.wii.ign.com/media/765/765492/img_3792932.html

Can anyone tell if it's emboss or normal mapping just by looking?

Saw those yesterday, noticed some self shadowing as well. Still not much to look at though.
 
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