Thunder Emperor
Newcomer
Thunder Emperor said:
Ooh-videogames said:There's a new podcast on IGN where Matt mentions rumors from devs saying Hollywood features no pixel shader capabilities.
Other Example Compatible Implementations
[0138] Certain of the above-described system components 50 could be implemented as other than the home video game console configuration described above. For example, one could run graphics application or other software written for system 50 on a platform with a different configuration that emulates system 50 or is otherwise compatible with it. If the other platform can successfully emulate, simulate and/or provide some or all of the hardware and software resources of system 50, then the other platform will be able to successfully execute the software.
[0140] Some general purpose digital computers (e.g., IBM or MacIntosh personal computers and compatibles) are now equipped with 3D graphics cards that provide 3D graphics pipelines compliant with DirectX or other standard 3D graphics command APIs. They may also be equipped with stereophonic sound cards that provide high quality stereophonic sound based on a standard set of sound commands. Such multimedia-hardware-equip- ped personal computers running emulator software may have sufficient performance to approximate the graphics and sound performance of system 50. Emulator software controls the hardware resources on the personal computer platform to simulate the processing, 3D graphics, sound, peripheral and other capabilities of the home video game console platform for which the game programmer wrote the game software
[0143] An emulator 1303 used to provide some or all of the features of the video game system described above may also be provided with a graphic user interface (GUI) that simplifies or automates the selection of various options and screen modes for games run using the emulator. In one example, such an emulator 1303 may further include enhanced functionality as compared with the host platform for which the software was originally intended. In the case. where particular graphics support hardware within an emulator does not include the embossed bump mapping functions shown in FIGS. 7 and 8, the emulator designer has a choice of either:
[0151] In one example, video adapter 1235 may include a 3D graphics pipeline chip set providing fast 3D graphics rendering in response to 3D graphics commands issued based on a standard 3D graphics application programmer interface such as Microsoft's DirectX 7.0 or other version. A set of stereo loudspeakers 1237 is also connected to system bus 1207 via a sound generating interface such as a conventional "sound card" providing hardware and embedded software support for generating high quality stereophonic sound based on sound commands provided by bus 1207. These hardware capabilities allow system 1201 to provide sufficient graphics and sound speed performance to play software stored in storage medium 62.
GwymWeepa said:Matt now claims that the wii has the exact same chips as the GC but simply overclocked.
Matt now claims that the wii has the exact same chips as the GC but simply overclocked.
see colon said:has everyone given up on the possibility that nintendo is going for a 2 chip graphics sollution? or perhaps 2 proccessors in a single package. given how cheap some people are claiming a proccess shrunk flipper should be, would it be impossible for nintendo to include the older GPU for backwards compatability and have a new GPU built from the ground up for revolution? perhaps saving money by packaging them together and allowing them to share embedded memory, maybe even divide up rendering workloads (IE have flipper render a texture that hollywould would then use in a scene)
see colon said:has everyone given up on the possibility that nintendo is going for a 2 chip graphics sollution? or perhaps 2 proccessors in a single package. given how cheap some people are claiming a proccess shrunk flipper should be, would it be impossible for nintendo to include the older GPU for backwards compatability and have a new GPU built from the ground up for revolution? perhaps saving money by packaging them together and allowing them to share embedded memory, maybe even divide up rendering workloads (IE have flipper render a texture that hollywould would then use in a scene)
Urian said:The truth is that the GCN and Wii GPU are close relatives in hardware, made for taking the maximum part of a Graphics Library similar to OpenGL. In Wii the GL has been updated with new things and old things has been revamped and with more effective algorhymts.
Is like the VSA-100 from 3Dfx, the processor was different than the typical Voodoo Graphics architecture but it was designed for be compatible with Glide and provide backwards compatibility without problems.
GwymWeepa said:Matt now claims that the wii has the exact same chips as the GC but simply overclocked.
isn't hollywood supposed to contain those functions (I/O, DSP, ect) anyway? flipper could still handle all of these functions while the new GPU would just handle rendering.pc999 said:The exact same chip wouldnt make sense, you wouldnt want to wast again silicon on I/O, DSP etc... some parts (TEV) meybe.
the main concern i think would be maintaining 100% backwards compatability. if nintendo are going for a new GPU not based on flipper or any PC part (like ATI says), a superset of flipper wouldn't really be an option.megadrive1988 said:no need. GPUs are already parallel "multi core" on a single die anyway.
Teasy said:What bus width's does the newest 1T-Sram-Q support? GameCube's 1T-Sram used a 64bit bus, but what could Wii use? Surely if they've increased the amount of ram by 4 to 5 times then bandwidth must also have increased (more then the 50% the higher clock would allow for).