swaaye said:Considering it's still in development, and stuff like Radeon 9700 is like 4 yrs old, uhhh lol.... I'm pretty sure it'll be neato.
That's what you'd have thought, but it doesn't seem that way. 1) No Wii hardware showing at E3. 2) Slide says 'GPU being developed by ATi' or somesuch.Megadrive1988 said:it is the overall development kits for Wii that are being finalized for June release.
Hollywood has to have been completed, probably months ago.
Shifty Geezer said:That's what you'd have thought, but it doesn't seem that way. 1) No Wii hardware showing at E3. 2) Slide says 'GPU being developed by ATi' or somesuch.
NANOTEC said:I just recently noticed that a GF6800XT board with a 350MHz GPU and 256MB of GDDR3 only cost around $100 retail.![]()
I also noticed that a RadeonX1600 Pro with 256MB of RAM is around $100 retail also.![]()
This would mean the same board made using 90nm would run much cooler and would be cheaper too. That is less than half the price of a Wii console including 256MB of RAM.![]()
If Hollywood ends up being less powerful than a GF6800 or X1600, I will be quite disappointed.![]()
Shifty Geezer said:That's the wierdness. What we've seen so far is so well below what we'd consider plausible price wise, it defies belief. But then so does the idea that the final specs will be 5x (or whatever) what devs are currently targetting.
Shifty Geezer said:That's the wierdness. What we've seen so far is so well below what we'd consider plausible price wise, it defies belief. But then so does the idea that the final specs will be 5x (or whatever) what devs are currently targetting.![]()
Shifty Geezer said:That's the wierdness. What we've seen so far is so well below what we'd consider plausible price wise, it defies belief.:
Megadrive1988 said:for $250, the Wii seems WAY overpriced for its CPU, what we know of the GPU, and the amount of RAM its coming with. even for $199 it seems overpriced.
but maybe the Wiimote / free-hand-controler, nunchuck (forgive the spelling) attachment and sensor-bar are somewhat costly items. then again, maybe not.
Nintendo always makes a profit on its hardware anyway.
b]but we won't really know until we can at least see what Hollywood, Wii's GPU, can do, even if we never get the complete Wii GPU specs from Nintendo.[/b]
Ooh-videogames said:There's a new podcast on IGN where Matt mentions rumors from devs saying Hollywood features no pixel shader capabilities. Could this be a case of developers only associating pixel shader with the form that MS has created with DirectX?
Could it have the power of a X1600 but be designed around the architecture of Flippers TEV?
Like someone mentioned, multiple TEVS, with an increase in pixel pipelines.
Ooh-videogames said:There's a new podcast on IGN where Matt mentions rumors from devs saying Hollywood features no pixel shader capabilities. Could this be a case of developers only associating pixel shader with the form that MS has created with DirectX?
Could it have the power of a X1600 but be designed around the architecture of Flippers TEV?
Like someone mentioned, multiple TEVS, with an increase in pixel pipelines.
Like Urian said GC does have pixel shaders, just does not call it pixel shaders, so probably it is Matt that dont know what is talking about (a recurrent thing).
BTW does he say anything more about Wii HW?
If all you need is better ALUs probably yes, but IIRC in the gameasutra article about shading on the GC they talk about some limitations in the data it can read/write(?). Yet remember that flipper have no vertex shading HW, so anything like that would be brand new.
At least more fxs could be done and probably (given the new clock speeds) a few more complex ones.
Urian said:The problem with Matt is that with the GPU he only makes speculation since he only has part of the information.
And the truth is that the TEV are different from the Pixel Shaders but they are similar.
The TEV can read the texture or apply an FX on it, it works different from the traditional Pixel Shader and more TEV could be a lost of time since you cannot make an operation in the texture when at the same time you are reading it. A Fatty and more complex TEV is a better idea.
And about the number of TMU, I believe that 4 TMU are enough for 852x480p graphics.
No, not true since the TEV runs different than the traditional Pixel Shader.
A more complex TEV, combined with better optimization in the application of Effects, new Graphical FX, FSAA in one pass instead of 2, 32 bits color support instead of 24 bits...
We can get better visual quality and more speed with all this.