Well fill rate determines how many pixels can be thrown out the screen at a time. Advanced shaders make s system fill rate take a big hit in performance. I think what he is saying is since there are no Wii games with heaver shader support, then the fill rate of those games should be extremely high... but they are not. Hence the developers are being lazy.
I'm telling you guys, the Wii may not end up with graphics of high end 360 games but it will end up with graphics that excceed all 360 launch titles. At least. For it's size, Wii is a beast.
Once games like Resident evil UC and Final fantasy CC are shown, the wool will be pulled from your eyes. Developers pulled a fast one us this launch just like they did with the 360 launch.
I can believe Wii will have better looking games than....Gun. Not sure about Kameo or Call of Duty 2.
BTW, at 243mhz with two TEVs, the wii would have just under 2GPixels of fillrate, and I think roughly the same texel rate as the original xbox. That could potentially put it at mid range geforce fx levels of performance I suppose. 2Gpixel is a decent amount for a 640x480 res though, but it is by no means insane or excessive. (unless of course you don't have any neat effects to do with the fillrate)
Factor 5 really needs to license their GC engine out to devs!
It most likely does not have the toolset to make it friendly for other companies to use. Not to mention, aren't they a Sony dev?
http://www.hidebehind.com/5CBD1279
If anybody have illusions about the quality of the future ps3 and xb2 games IF the wii will be the "winer", pls check this RE4 shots.
the creenshoots of the 6 year old GC platform is far superior than the quality of the up-to-dat pc platfomr.Why?because the developer exactly know where is the money.
What are these screenshots of? The GC version of RE4 compared to the PS2 version, a PC version, or an emulated version? Neither one has acceptable image quality for the current gen.
It uses a programmable matrix processor.
You mean a DSP? Cause honestly, some of the more advanced DSPs meet these description, and can even do loops, rearrange data, and have fairly random access of memory.
BTW while Kameo looked good it not completely out of Wii's reach. Did you see pics or video of the xbox version?
http://media.xbox.ign.com/media/749/...g_2238859.html
Note this is from the original xbox version from 2004.
Err, doesn't even compare to the 360 Kameo. That looks like mediocre last gen graphics with a heavy blur filter, ie, the best we've seen on Wii so far.
I don't understand your argument. What exactly do you think the xbox does better than the Wii?
Likely stronger shader processors, vertex and pixel.
Higher texel fillrate. Quite possibly nearly double.