http://www.st.com/stonline/stappl/press/news/year2006/t2031.htm
http://www.analog.com/en/press/0,2890,3%5F%5F99573,00.html
Geneva, May 09,2006 - STMicroelectronics (NYSE: STM), one of the world’s leading semiconductor manufacturers, today announced that its three-axis acceleration sensors will be used to provide a motion-activated user interface for Nintendo’s new home console, Wii.
Expected to dramatically change the way people play games, the Wii controller includes ST’s high-performance acceleration sensors that can detect the motion and tilt of a player’s hand in all 3 dimensions and convert it into immediate game action.
Driven by ST’s Micro Electro-Mechanical Systems (MEMS) technology – micron-sized structures that interact with the physical world – the Wii controller can respond to changes in direction, speed, and acceleration, down to the most delicate movements. Specifically, thecontrollers use embedded acceleration sensors to enable players’ wrist, arm, and hand movements to interact with the games. Tilt measurements allow users to move characters, while the accurate three-axis acceleration sensing easily transforms the controller into a virtual sword, gearshift, or musical instrument.
The acceleration sensor’s miniaturedimensions (5x5x1.5mm3) significantly contribute to the user-friendly volume and weight of the TV-control-shaped handpiece. Ultra-low power consumption of ST’s MEMS devices prolongs the battery life of the controller and the high thermal stability avoids unwanted motion sensing in varying temperature conditions. The robust design of the sensor also provides very high immunity to vibration and a shock resistance up to 10,000g.
http://www.analog.com/en/press/0,2890,3%5F%5F99573,00.html
ANALOG DEVICES AND NINTENDO COLLABORATION DRIVES VIDEO GAME INNOVATION WITH IMEMS MOTION SIGNAL PROCESSING TECHNOLOGY
With ADI’s ADXL330 3-axis iMEMS accelerometer, Nintendo’s Wii Console redefines the gaming experience by bringing the gaming world into the physical world.
Norwood, MA(5/9/2006) - Building on its relationship with Analog Devices, Nintendo is creating a truly interactive, lifelike, motion-based gaming experience for players of all ages while igniting the creative forces of game developers around the world. Nintendo breaks more than 20 years of video game history by abandoning the traditional controller held with two hands and introducing a new freehand-style unit held with one hand. Incorporating the Analog Devices, Inc. (NYSE: ADI) 3-axis ADXL330 iMEMS® acceleration sensor, the intuitive, innovative Wii™ controller allows players to run, jump, spin, slide, steer, accelerate, bank, dive, kick, throw and score in a way never experienced in the history of gaming.
Central to the Wii Console’s design is accurate and reliable multi-axis linear acceleration sensing. When facing the design challenges of the new Wii controller, Nintendo collaborated with Analog Devices, a leader in signal processing technology and well known for innovative motion sensing. The ADXL330’s robust 3-axis motion signal processing performance enables a new concept in console video game controllers and gaming interfaces by allowing the gamer’s body motion to control his or her actions in the game in real time. The ADXL330 is used to sense motion of the game player in three dimensions of freedom: forward-backward, left-right, and up-down. When the new controller is picked up and manipulated, it provides a quick element of interaction, sensing motion, depth and positioning dictated by the acceleration of the controller itself. The Wii Console is more intuitive and realistic than existing game consoles that require buttons to be pushed and will expand the gaming market by appealing to new classes of users.
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