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Which is kind of the problem with doing something unique, given the vast majority of games are multiplatform so in terms of features and controls they're having to work to the lowest common denominator. I think this is why most multiplatform games, with a few exceptions, treat the DS4 touchpad as a single huge extra button. Some do allow the touchpad to scroll around the UI/map which is a really pleasant surprise when you stumble on these. KIllzone Shadow Fall used the touchpad and let you swipe to control the OWL (a combat UAV) and it worked really well.That's unfair on XBat's argument. $5 more GPU isn't going to make a meaningful difference - $5 of anything regards core hardware per unit isn't generally going to make a big difference, whereas $5 adding something that wouldn't otherwise be present is a huge difference in terms of hardware offering - if it never gets used though, that's a different matter.
Of course in terms of tech in a controller, it's not just the BOM cost for each controller, there was also the time/effort of R&D, time/effort of ongoing software API/stack cost maintenance and testing. Every hour spent on supporting a feature barely used is an hour lost of time spent on something else.
I don't want Microsoft or Sony to stop trying to innovate but when has any unique differentiation with a controller every been universally adopted and lauded for being better? I can't think of any and Sony have tried of lot of things with augmenting input on four generations of home PlayStation console and 2 portables.