So it's starting to look like the WiiU GPU might not even be faster than Xenon in every way.
But that's not really the most worrying thing IMO - a video Ika linked to in the Digital Foundry thread shows Darksiders 2 taking much longer to load than the Xbox installed version, and it even manages to be slower than the vanilla Xbox DVD version.
http://www.youtube.com/watch?v=5nha4XiXnSg
Anyone want to take a punt on the speed of the BluRay (but not) optical drive in the WiiU? 2X CLV like the PS3 and most BR players? I'd expected something like a 4X CAV drive, but that should be faster than the Xbox DVD drive iirc. Presumably it's not a data layout and seeking issue when they've got so much more space on the drive.
From NG: http://www.neogaf.com/forum/showpost.php?p=44519731&postcount=56
If it really is 2x without HDD for installs...Posting anonymously, just because.
Speaking as a developer who's worked on the PS3, the Xbox 360 and the WiiU. The CPU on the WiiU has some nice things on it. But its not as powerful as the Xbox360 chip. I think N went to IBM and asked them: 'What's cheap to put on the chip?' and IBM said 'Well we have this sh*t that no-one wants.' and N said 'we'll take it.'. It does have better branch prediction than the PPCs in the PS3 and Xbox360.
The Espresso chip doesn't have any sort of vector processing. It does have paired singles, but that's a pain, a real pain to use. The floating point registers are 64 bit doubles, so when people talk about paired singles I assumed you split the register in two. No the registers are actually 96 bits wide, its actually a double and a single. To load it you have to load in your single, do a merge operation to move that single to the upper 32 bits, and load in your second one. This makes the stacks explode, because to save a floating point register in the callee takes three operations, and 12 bytes no matter what.
While the WiiU has 1 gig of RAM available to the game to use, the RAM is slow. The cache on the chip is also slow. We had tested out memory bandwidth between cache and main memory on the xbox360 and the WiiU. The main memory access on the Xbox360 is about 2x-4x times as fast as accesses the cache on the WiiU. Yes I mean that the external to the chip RAM on the Xbox360 is faster than the cache memory on the WiiU. I don't remember the full results but I think we figured out accessing the hard drive on the Xbox360 was faster than the RAM on the WiiU too.
The optical drive is also slow. I don't know for sure but it feels like the same drive that went into the PS3. And on the PS3 we used the hard drive to cache things to improve load speeds. Without a hard drive on the WiiU we can't do that.
I won't go into the OS, and the programming environment, but let me just say I hate programming for Windows, and I prefer programming on the Xbox360 to the WiiU.
While the GPU in the WiiU is better (probably because ATI doesn't make anything worse these days), they don't have the CPU and RAM to back it up. Who knows maybe things will be better from launch, but I'm glad to leave the WiiU behind.