"Workaround" means "make a different game that's the same sort of game but not the same quality as the PS360 version". -Just pointing out that they said the same thing but with two different spins: "we could probably get it running, but we'd have to work around the weak sauce cpu" was the bottom line each time though. I'm not going to pretend to know what that "workaround" would entail though.
With a weak CPU, they have no option but to shift work to the GPU, and there isn't enough grunt there to support the workloads the game is asking.Article said:Even his colleage, Huw Beynon, confirmed there would not be a Wii U version of Metro: Last Light, and couldn't justify the effort required to bring a comparable version to the Wii U.
“We had an early look at it, we thought we could probably do it, but in terms of the impact we would make on the overall quality of the game – potentially to its detriment – we just figured it wasn’t worth pursuing at this time. It’s something we might return to. I really couldn’t make any promises, though.”
This shouldn't be a surprise. Nintendo have put in a tiny little processor, smaller than one Xenon core and clocked at half the speed. I doubt a game like Skyrim would make it to Wii U either. Nintendo saying they'd make it easy for devs to port games seems to have been creative licensing on their part. This is another compromise that's surely doing Nintendo more harm than good.