How wonderful that Nintendo has graced developers and gamers alike with the system that should've been released in 2006.
I really want to hear from the horse's mouth the exact reasoning for the hardware choices. Outside of TDW and cost, it's almost as if Nintendo purposely gimped the system to make it just powerful enough for "reduced" multiplatform titles that they knew would be on the console regardless, but (relatively) plenty of graphics horsepower for exclusive titles to make use of. It's as if they think that limiting the CPU performance will limit the number of "system pusher" developers, and hence more thoughtful game designers will consider what they make for the Wii U, and hence better titles. I really hope that wasn't a real consideration. A wide dual-core Power7 should've been in the system. BC be damned or in some kind of integrated package on the CPU or MCM with the eDRAM
The obsession over the media and Wii Universe or w/e aspects of the system were, I think a mistake too. Obviously the 1 GB of RAM is there for that reason, as the first 1 GB is plenty enough for games with the very large eDRAM involved. Even something on the caliber of a full speed RV740 would be fine with just 1 GB 128 bit GDDR5 + eDRAM or 1.5 GB 192 bit GDDR5. 1 GB of memory reserved for system, OS, and background functions is ridiculous for a console. It's not a PC. 512 MB would be pushing it too.
Even with BC, and developer familiarity in consideration, it's pretty damning for developers. In a twisted way of personal thinking, I hope it's damning to Nintendo. They seemed to not have learned their lesson the first time with the Wii. Ninty could've pulled ahead with the choice system for multiplatform titles for the next year or two (1080p + 60 FPS multiplatforms!) while still offering something new and interesting with the Tablet controller, and having extra power that Ninty and other developers could harness for exclusive games that blow the 360 and PS3 away.
Good riddance.