RancidLunchmeat
Veteran
I think many people fear the WiiU being the main console next gen.
I doubt you'll find a single person with that fear today.
I think many people fear the WiiU being the main console next gen.
In order for the consumer to care Nintendo would need to educate them about it. Is Nintendo advertising their low power consumption as a feature? Buy a board game it's 33w greener than the WiiU.Well here in the UK its happening more and more. Especially with consumer electronics. Your average buyer probably doesn't care, no. But many do.
This is not true at all of course.
The NA/EU market is much bigger than the Japanese market and with only 12 million wii's sold vs 80+ million in the rest of the world I doubt they design their products with the Japanese market as their #1 priority. If they did, they would have been out of business long ago.
I doubt you'll find a single person with that fear today.
Right now WiiU's only saving grace is that not too many companies look like they'll have the capital to compete in a high-budget "AAAA" game market, so intially it might not be too much of an issue as many devs (publishers) will see the benefit in making cheaper games for the established WiiU audience over spending big on loss-leading projects. It also seems set to become a bit of an Indie haven as the eShop is very friendly to smaller devs (some even comparing it to Steam in its cost effectivness, simplicity and openness) so that might add to its longevity too.
In order for the consumer to care Nintendo would need to educate them about it. Is Nintendo advertising their low power consumption as a feature? Buy a board game it's 33w greener than the WiiU.
If there was no fear that Nintendo will have the PS2 equivalent for next gen, people would not care about how powerful it is. I dont see anybody getting hung up on the OUYA specs.
The number of threads focusing on the WiiU clearly shows people fear WiiU's influence on MS and Sony if its popular. Wii has done this already.
If anything, the WiiU demonstrates that Nintendo has finally realized that you need a online network and entertainment system integration and can't be "just" a gaming console anymore.
When 10 million WiiUs are in use, that power saving becomes significant
This was gonna be the case anyway unless they were also GPU heavy. It seems Nintnedo was/is banking on the industry shifting to GPGPU biased games, where the GPU takes over alot of the physics etc.
Also, when did GPGPU became a magic bullet? I think a lot of people have absolutely no idea what it can be used for, especially when there's also graphics work to do, and they're just repeating it to avoid facing the truths about the Wii U...
And what exactly was Wii's influence on MS and Sony?
From the current rumors, it certainly doesn't appear that MS decided they want to copy Nintendo's strategy of a cheap, underpowered console with limited on-line capabilities for their next console. It appears that MS is very happy with their 360 success and plans to build on it with their next, high powered, console.
If anything, the WiiU demonstrates that Nintendo has finally realized that you need a online network and entertainment system integration and can't be "just" a gaming console anymore. Of course, this happened a generation too late as both MS and Sony have huge leads in this area.
Indeed the lack of CPU is extremely bothering, especially as the other next gen system might push the market further. I expect most PC gamers to move (even one on a budget which some are still playing on AMD dual/tricore) to quad cores configurations as a basis.Also, when did GPGPU became a magic bullet? I think a lot of people have absolutely no idea what it can be used for, especially when there's also graphics work to do, and they're just repeating it to avoid facing the truths about the Wii U...
Well Patcher was right, which happens quiet often no matter companies may prove him right by their decisions, his analysis are more than often sound.Yap, had the Wii U been launched until late 2010, it'd be awesome.
The Wii had already faded by then and a 4-year cycle would've been more than appropriate for a cheap-ass, underpowered console.
2 years later than that, on the verge of the real next-gen systems coming up, is just dumb.
Yep I agree.
GPGPU is anything but a magic bullet.
There are just certain classes of problem that are not well suited to it.
For it to save WiiU the the class of problems it is good for would have to dominate the CPU workload of modern games and I don't think that's true.
I spoke to the Havok guys recently despite the demo they did a few years ago, they don't think rigid body dynamics is a good fit on the GPU and they are looking for other "physics" effects to use the GPU for instead.
And all of this is dependent on WiiU actually having a significant amount of compute performance on the GPU to begin with.
Wouldn't the poor memory bandwidth be an issue with GPGPU anyway?
I seriously do admire your ability to find scenarios in which these design decisions will either somehow be beneficial to the WiiU or at least not to its total detriment.
Really? A lack of AAA games, or said another way, a market comprised mostly of shit games, will help the WiiU because it will have the ability to compete on that playing field.
And Indie developers? From everything I've seen, indie developers already have a haven in the 360 ecosystem. Who is paying $350 to buy a WiiU for low-powered indie games when the indie developers are already putting their product out on the 360, available for $99?
But yes, I suppose if the stars align just right the WiiU could be seen as boon for those developers that don't have the time or money to compete in the AAA arena and for some reason don't want to target the already existing 360 and PS3 user bases.
Which speaks to the ridiculousness of the entire idea, let alone that it was a marketing decision Nintendo based their design decisions on. But again, I give Lumpy credit for attempting to find any bright spot, or any potential angle that makes the WiiU design a logical, intelligent decision.
Video game consoles are not requirements. There's a huge difference between buying a "green" video game console or buying an electric car. Those buying electric cars still see the vehicle as a necessity, for whatever reason, as public transportation isn't an viable option.
There is no necessity in video game consoles. If you're concerned about energy consumption, you simply don't buy one. And while you're at it, turn off the TV it would be plugged into as well.
Also, when did GPGPU became a magic bullet? I think a lot of people have absolutely no idea what it can be used for, especially when there's also graphics work to do, and they're just repeating it to avoid facing the truths about the Wii U...
You know what, despite it being based on Broadway an everything, the Wii U doesn't even have particularly good BC performance.
It runs Wii games in 480p, compare this to the 360's BC which ran Xbox titles in 720p with 4xMSAA, and keep in mind this is full software emulation of the Xbox's Celeron processor on PowerPC Xenon.
Extremely doubtful about your realtime software emulation claim. Celeron is a strong OoOE microprocessor, xenon is crap in comparison. Running not just the celeron workload, but also an emulation layer on top seems pretty impossible to me. Many MAME games using far from modern chips run hella slow on CPUs decades more recent.
I'd say xbox emulation used either recompiled binaries, or (possibly pre-) transcoded.