R300. Xenos was developed on the east coast and Canada.
Thank you correcting me on this. It's been so long. Is Dave Orton still with them?
R300. Xenos was developed on the east coast and Canada.
fact lack of evidence is NOT EVIDENCE any other conclusion is illogical.
It's also now running two separate frame buffers.
your "conclusions" are illogical and without anything real to back them up
Not sure you're serious or not, but he's right. Lack of evidence is not in of itself evidence, so you can't state for sure that Wuu is of a particular level of power simply from the games shown so far.
Wii U GamePad doesn't share the same image with the screen in most if any cases, so downsampling isn't a solution. In some games it's completely "separate" as in, inventory, map, you name it, in some cases it's completely different viewpoint to same scene than the mainscreen (as example, the trampoline or something in Nintendoland, mainscreen shows sideways view which shows the height you get to, Gamepad shows from directly above for easier aiming for next jump)Proof please? All I can find is what DF rumored to be going on,
Most games look fine when downsampled from 720 to SD (what the 360 does if playing with an SD screen), it would be pointless not to do the same for the WiiU pad.
Completely false statements and lack of proof for anything makes your conclusions illogical, there's no proof of anykind to support your claims.No, they are logical.
You are just clutching at straws.
NO!
It is not logical to assume something with no supporting evidence!
.
we don't know the specs, but for instance if it was running cayman gpu we would certainly be able to see the difference even 1 year out from launch.
Agreed there wouldn't even be a debate on the issue, thanks for pointing that out I was actually pointing to a hd 6870..which is totally optimistic and nigh impossible.No should about it, the difference would be absolutely massive and instant. (Hope you understand Cayman was the 6900 cards)
Vec4+scalar has the exact same claimable peak flops as VLIW5, and VLIW5 is much more expensive to implement. The difference is probably the load. Vec4+scalar is actually pretty good when you are running old, fixed-function type code or the light first-generation programmable code. The more elaborate your shaders become, the more inefficient it becomes. Hence the road from it through VLIW5 to VLIW4 to scalar.Was it that or did vliw5 give them the highest claimable peak FLOP rate in the run up to a TFLOP?
And now that they're beyond a tflop+, haven't they gone back to Vec4+Scalar for GCN?
You can put money on it: There will be no advantage shown over current-gen in Wuus lifetime.
Wii U will get C-level efforts/ports like the Wii did. Most big budget devs/publishers dont see "business case" on Wii U like Crytek put it.
Crytek doesn't plan to develop any games on PS4 and 720 either. No "business cases" to justify making games for those platforms, as they're going all F2P - on PC. Context is a glorious thing.You can put money on it: There will be no advantage shown over current-gen in Wuus lifetime.
Wii U will get C-level efforts/ports like the Wii did. Most big budget devs/publishers dont see "business case" on Wii U like Crytek put it.
CryEngine 3 "Runs Beautifully" on Wii U
From my perspective the Wii U is minimum as powerful as Xbox 360.