french toast
Veteran
Pleased to see they say it can run that engine so well, the fact that nobody has the confidence to say it is definitely more powerfull by any kind of margin is telling....
And that prevents Nintendo studios and Ubi from making far better looking exclusives?
Maybe it's all relative to what power refers to... i.e. WiiU is minimum as powerful as 360 in terms of the CPU but way more powerful in terms of GPU
Yerli estimated that the Wii U hardware is "minimum on par with the current generation." "From my perspective I do not understand the public's concerns that the Wii U is weaker than PS3 and 360," he said. "That I cannot see. From my perspective the Wii U is minimum as powerful as Xbox 360."
Maybe it's all relative to what power refers to... i.e. WiiU is minimum as powerful as 360 in terms of the CPU but way more powerful in terms of GPU
That would make it more powerfull though wouldn't it?, if that were the case and they had a meaningful advantage right out of the gate they would be shouting from the rooftops to attract more sales...even the previously spec shy apple boasts about its processors so I don't believe nintendo has been quiet because it's a nice cuddly charitable company out there to make friends and not offend anyone.
Not quite such a broad generalisation. Using BRD means more storage. And there's more RAM. 'As powerful' should mean about the same flops or processing power or ability to priduce pretty graphics on the screen, and so the same performance being achieved now. Better GPU architecture should mean better results in the future over what PS360 can do, making Wuu more powerful in terms of what can be achieved. But only marginally it seems to me.He refers to all system.
You don't see a big difference developing for familiar platforms you've developed for minimum 5-6 years, and fresh system with new architecture, which at least partly is completely new for the game dev circles (OoOE IBM CPU)?Money and manpower? You dont see a big difference in Zombie U vs Watchdogs? Zombie U is in the junior leagues..
Depends on Wii U's commercial successUbisoft wont drop $50-100M and 200 people on a Wii U exclusive
Maybe they will, maybe they won't, that remains to be seen. There's plenty of studios out there that popped with AAA+ graphics and games out of nowhere, nothing says Nintendo can't suddenly start doing such too, or buy a studio to do it.Nintendo hasnt been in the business of making "cinematic" highend games for years. That tech built from ground up costs a lot of dough these days. Retro is in shambles and Japan way behind west in tech. Nintendo will stay where they feel most profitable avoiding risks
Cevat Yerli said:Multi-core will be beneficial in the experience, particularly in faster but also smoother framerates. 64-bit and higher memory will yield quicker loading times. We recommend quad core over higher clock.
Crytek doesn't plan to develop any games on PS4 and 720 either. No "business cases" to justify making games for those platforms, as they're going all F2P - on PC. Context is a glorious thing.
Crytek doesn't plan to develop any games on PS4 and 720 either. No "business cases" to justify making games for those platforms, as they're going all F2P - on PC. Context is a glorious thing.
You would think that, but:There will be plenty of F2P games on consoles next gen, and they will still be developing and maintaining their engine for the new platforms.
About F2P on Sony and MS consoles:Q: Free-to-play is a massive growth area, but some people feel the sector is a bubble that could burst. Clearly you don't feel that way or you wouldn't be going into it...
CY: No, we are betting our whole company on it. Literally.
And:We have been talking to Microsoft and Sony a lot about this. "Go free-to-play! Go free-to-play!" [There was] no movement, so we said, "Ok, we'll do it ourselves, then. I need a home for Warface, and if there's no home, we'll create one". And we've done that.
http://www.videogamer.com/news/cevat_yerli_on_cryteks_free-to-play_gamble.htmlQ: So what does that mean for the future of Crysis, then?
CY: Crysis 3 is a packaged goods game for PC and consoles.
Q: And beyond that?
CY: I don't know, maybe I've answered that question. [smiles]
Wii U GPU?
HD 4770
Manufacturing Process: 40 nm
# of Transistors: 826 million
Core Clock Speed: 750MHz
# of Stream Processors: 640
Compute Performance: 960 GFLOPS
Texture Units: 32
Texture Fillrate: 24 GTexels/sec
ROPs: 16
Pixel Fillrate: 12 GPixels/sec
Z Fillrate: 48 GSamples/sec
Memory Clock Interface/Type: 128-bit GDDR5
Memory Clock Speed: 800MHz (3.2Gbps data rate)
Memory Bandwidth: 51.2GB/sec
Max Board Power: 80W
No. Too powerful.
Only in consoles aiming at a new tier of performance, which Nintendo isn't doing. There wasn't any great discernible leap in Wii over Gamecube, because this step was quite literally only +50% more CPU/GPU grunt, and one and a third times more memory, and the extra RAM had very little impact due to the heavy focus on casual, while with Gamecube Ninty was still trying to capture real console gamers.Of course you can, early demoes of new hardware almost always look in a different planet straight away.